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W.K.C. Rules
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World Karate Confederation
Revised Rules of Tournament 2005
Article 1: The Venue
Article 2: Staff
Article 3: Match Equipment
Article 4: The Competition Area
Article 5: Competitor Age
Article 6: Outfits and Presentation
Article 1: Powers and Duties
Article 2: Terms and Signals
Article 3: Decisions
Article 4: Protest
Article: 5: Injuries and Accidents during
competition
Article: 6: Retirement
Article 1: Types of Match
Article 2: Starting, Suspending and Ending
Matches
Article 3: Duration of a Match
Article 4: Extensions
Article 5: Victory or Defeat
Article 6: Scoring
Article 7: Criteria for Hantei (Decision)
Article 8: Prohibited Actions
Article 9: Prohibited Behaviours
Article 10: Penalties
Article 1: Types of Match
Article 2: Starting, Suspending and Ending
Matches
Article 3: Duration of a Match
Article 4: Sai Shiai (another match)
Article 5: Victory or Defeat
Article 6: Scoring
Article 7: Criteria for Hantei (Decision)
Article 8: Prohibited Actions
Article 9: Prohibited Behaviours
Article 10: Penalties
Article1: Competition Area
Article 2: Outfits and Presentation
Article 3: Types of Match
Article 4: Judging
Article 5: Starting and Finishing of Matches
Article 6: Organisation of Contest
Article 7: Criteria for Decision
Article 8: Scoring
Article 9: Kata Listing
Appendix 1: The Terminology
Appendix II: The table for judgement
Appendix III: Equipment
Appendix IV: Kata Listing
Additional Appendix (From 2000 Rules)
I: Signalling Methods Used By Referee And Corner Judges
Additional Appendix (From 2000 Rules)
II: Match Area
PART A: GENERAL CONTEST RULES – SHOBU SANBON
& IPPON (Back to top of webpage)
All Karate-ka, be they contestants (this includes Coaches, Manager
or anybody connected with the contestant), Judges, Referee’s or
any other official, must follow the Karate-do ideals of Good Character,
Sincerity, Effort, Etiquette and Self Control.
Any behaviour likely to bring Karate into disrepute by Referee’s,
Judges, Coaches, Competitors or anybody connected with the contestant,
might result in a penalty or in the disqualification of the contestant
and/or team.
- The venue for the competition must be suitable for the event.
- The location, ideally, should have good air, sea, road/rail links
and have a direct route to a hospital with accident and emergency
and casualty departments. It must be able to accommodate the expected
number of competitors and spectators in safety and in comfort.
Lighting must be of a satisfactory standard.
- An evacuation procedure showing the position of emergency exits
etc. must be clearly announced by the Tournament Director before the
event begins. An information sheet must be provided to each and every
team manager and officials.
- There must be clearly defined areas for spectators, competitors
and coaches, tournament officials.
- Spectators must not be able to access the tournament areas without
the required authority and the Tournament Director must employ staff
and deploy a barrier system to ensure this.
Tournament Director
The Tournament Director is appointed by the WKC ExCom. He shall be
responsible for everything to ensure the smooth running of the tournament.
He has no jurisdiction over the refereeing/judging or rules of the tournament.
He shall be assisted by a team of tournament personnel.
Tournament Medical Officials
Each WKC event must have a medical doctor present and shall be assisted
by qualified First Aid officials if need be. The Tournament Doctor(s)
is appointed by the WKC ExCom. He/she shall govern all medical matters
during the tournament. He/she is authorised to diagnose and treat injury.
He/she is also authorised to give an opinion as to whether the contestant
is fit or unfit to fight. At least one Ambulance must be present at
all WKC tournaments.
The Tournament Director will be responsible for ensuring the following
are available:
- Safe and secure tatami’s.
- Flags (red and white, 5 for each match area).
- Score Boards/Cards for Kata (7 for each match area).
- Recording equipment (official score sheets, official recording
forms, pens, calculators etc.).
- Suitable P.A. system.
- Suitable number of red and white belts.
- Count-down clocks and time signalling devices for each area.
- The competition area must be safe, it must be flat, it must be
matted and in the shape of a square.
- The size of the match area, in principle, shall be eight metres
square, and for safety purposes, an additional two metres on all sides
should be provided at the same height and of the same material as
the fighting area.
- A one metre wide border inside the prescribed eight metre fighting
area and extending all around the perimeter of that area, should be
of a different colour to the rest of the mats that are both inside
and outside the fighting area.
All competitors in the World Karate Confederation World and Regional
Senior Championships must be aged 18 years and over.
- Contestants.
- Contestants shall wear a clean, white and unfigured Karate-Gi.
- Only the national emblem or association badge (which shall not
exceed 10cm x 10cm) shall be allowed. It must be worn on the left
breast of the jacket.
- No advertising shall be allowed unless authorised by the WKC
ExCom.
- The jacket when worn with a belt, must in principle, cover the
hips but must not be more than three-quarters thigh length. Only
female competitors are allowed to wear a plain clean white T-shirt
underneath the Gi. The sleeves of the jacket must not be longer
than the join of the wrist and the hand, and no shorter than half
way up the forearm. Sleeves shall not be rolled up.
- The trousers must cover at least two thirds of the shin and shall
not be rolled up.
- In Kumite matches, and in Kata events that use the flag system
of scoring, one of the contestants shall for identification purposes,
fasten a red or white belt around their waists in addition to their
own individual grade belt. All belts must be standard size (around
five cm. wide and long enough to allow fifteen cms. free on either
side of the knot).
- Manufacturers labels are allowed or otherwise at the discretion
of the WKC ExCom. A single discrete manufacturers label will be
allowed on both karate gi at the lower outer hem of the jacket and
also on the trousers close to the waistband. Manufacturers labels,
as well as national flags and/or other badges of any sort will not
be permitted on the back of the gi, on the arm or anywhere on the
trouser leg.
- Competitor numbers if issued by the WKC ExCom. shall be worn
on the back of the Karate Gi and fastened with adhesive - no metallic
objects are allowed.
- Contestants shall keep their finger and toe- nails short, their
hair clean and tidy and shall not wear metallic objects or the like
on their body which might cause injury to their opponent.
- Contestants are not allowed to wear bandages or supports, except
with the prior approval of the Referee on the advice of the Tournament
Doctor.
- Spectacles are not allowed in Kumite. Soft contact lenses may
be worn at the contestant’s own risk.
- Metallic teeth braces must be approved by the Referee on the
advice of the Tournament Doctor and will be used at the contestants
own risk. (It is recommended that contestants wearing metallic teeth
braces should seriously consider wearing a Gum Shield).
- Hachimaki will not be allowed.
- Shobu Sanbon: The following rules apply to the wearing of devices
for protection:
- White mitts are MANDATORY in Kumite Shobu Sanbon.
- Groin protectors are MANDATORY in Men’s Kumite.
- Chest protectors are MANDATORY in Ladies Kumite.
- Clear or white Gum shields are MANDATORY in Kumite.
- Shin protectors are FORBIDDEN in Kumite Shobu Sanbon.
- Shin/instep protectors are FORBIDDEN.
- Shobu Ippon: The following rules apply to the wearing of devices
for protection:
- Groin protectors are MANDATORY in Men’s Kumite.
- Chest protectors are MANDATORY in Ladies Kumite.
- Clear or white Gum shields are MANDATORY in Kumite.
- Mitts are FORBIDDEN in Kumite Shobu Ippon.
- Shin protectors are FORBIDDEN in Kumite Shobu Ippon.
- Shin/instep protectors are FORBIDDEN
All protective equipment must be acceptable to the WKC ExCom. (see
Appendix III.).
- Coaches
The coach shall at all times during the tournament wear either a karate-gi
or tracksuit with
an identifying badge on both.
- Officials
Referees and Judges must wear the official uniform designated by the
WKC ExCom. This uniform must be worn at all tournaments, courses and
examinations. The official uniform will be as follows:
- A single breasted navy-blue blazer bearing two silver buttons
with WKC badge.
- A white WKC shirt.
- A blue WKC tie.
- Light grey trousers.
- Plain dark blue or black socks.
- Black referee shoes.
- A WKC Referee Official’s Badge denoting rank.
The WKC ExCom or The Referee Commission may disbar any official or
competitor who does not comply with the above regulations.
All officials must know the Rules.
- The WKC Executive Committee
The World Karate Confederation Executive Committe’s power and
duties shall be as follows:
- To ensure the correct preparation for each tournament in consultation
with the Tournament Director and the Organising Committee, with
respect to all aspects of the organisation of the tournament.
- To appoint and direct the Chief Referee’s to their respective
areas and to act on any reports that the Chief Referee’s may
make.
- To provide final approval on matters relating to judgement not
prescribed in the rules.
- To adopt other systems as and when the Ex Com. see fit.
- To ratify all decisions made by the Referee Commission.
There must at all times be a member of the WKC Ex. Com. in the Tournament
Hall.
- The WKC Referee Commission
The Referee Commission shall comprise five Chief Referee’s.
The Commission will be chaired one ExCom member. The WKC Referee Commission’s
power and duties shall be as follows:
- To supervise and co-ordinate the overall performance of the refereeing
officials.
- To nominate substitute officials when required.
- The Chief Referees
The Chief Referee’s power and duties shall be as follows:
- The Chief Referee is the highest authority on his particular
area within the Contest Rules.
- To delegate and appoint the Referee, Corner Judges, and Jury
Table Judge prior to the match and supervise their performance.
- To stop the match and replace any of the officials whom he wishes
with a substitute. (this shall be done with the minimum loss of
time).
- To be responsible for seeing that the match is conducted according
to the Contest Rules, and should any unusual incident occur, shall
base his decision upon these Rules including referral to the ExCom.
for final approval. A public announcement of the ExCom. decision
will be made.
- To assist a Referee who requires assistance with decisions.
- To make recommendations regarding the performance of any official,
coach or competitor to the Referee Commission.
- The Referee (SHUSHIN)
The Referee’s power and duties shall be as follows:
- To conduct matches, including start, suspend and stop.
- To announce the decision of the panel of judges.
- To explain to the Chief Referee, the WKC ExCom., when required,
the grounds on which decisions are awarded.
- To read the Competitor’s Medical Record Card to ensure
he/she is permitted to compete.
- To announce fouls.
- To award points.
- To issue warnings and impose penalties prior to, during, and
after the match.
- To call for decision (Hantei), to conduct voting of the Referee
Panel (Hantei), and announce the result.
- To announce extensions and extend the duration of the match.
- To take other disciplinary action (dismissal or suspension of
a contestant or team from a match).
- To obtain and act upon the opinion(s) of the Judges.
- To receive advice and instruction from the Chief Referee.
- To announce victory by majority, based on the table for judgement.
- To have authority over the competition area as well as the immediate
perimeter.
- To make recommendations regarding the performance of any official,
coach or competitor to the Chief Referee.
- The Judge (FUKUSHIN) (Corner and Mirror)
The Corner Judge’s power and duties shall be as follows:
- To assist the Referee.
- To observe all actions of the competitors.
- To signal their judgement regarding the conduct and development
of matches by means of a flag, and/or whistle, in particular:
- when they notice injury or illness of a contestant before the
Referee does.
- when they see an action that merits a score.
- when they believe a contestant is about to commit, or has committed
a
prohibited act and/or technique.
- when either or both contestants commit Jogai.
- in all cases when it is necessary to call the attention of
the Referee.
- To give their opinion regarding different situations.
- To vote on a decision of a match when called upon (Hantei). In
the case of a difference of opinion between the Referee and the
Judges on a given matter, the Judge can, with the concurrence of
other Judges successfully oppose the judgement of the Referee. The
decision will reflect the opinions of the majority of the panel.
- Jury Table Judge, Score Keeper, Time Keeper, Caller Announcer
- Judges will be appointed as Score Keepers, Time Keepers and Caller
Announcers to the Jury Table.
- The Jury Table Judge is responsible for the official result of
the match.
- The Coach
The Coach has the power to:
- Make a protest to the Chief Referee.
- Coach.
- The terms and signals used by the Referee’s and Judges (including
the use of hand signals, flags and/or whistles) during the operation
of a match are as specified in Appendix 1.
- Whistle signals as used by the Referee shall have the following
meanings:
- Long/normal whistle plus a short sharp blast will be used to
call Hantei.
- Short sharp blast will command officials to lower flags or score
cards.
- Whistle signals as used by the Judges shall have the following
meanings:
- Short sharp blast in conjunction with a flag signal will bring
the attention of the Referee to signal their judgement regarding
the conduct and development of the match.
- Repeated short blasts in quick succession will bring the attention
of the Referee.
When the Referee awards a decision on the basis of the signals of the
judges, the decision shall be governed by the Rules as laid down in
Appendix II.
- A contestant shall not personally protest against a decision made
by the Referee Panel.
- Only the Coach of the team/individual is allowed to protest against
a decision by the
Referee and/or Judges when the decision is deemed to have contravened
the Rules.
The protest must be made immediately after the perceived error has
happened. An
exception to this rule is when there has been an administrative error
and a protest must be
made immediately after the error has been detected.
- To reduce the possibility of charting errors, the winner of each
match must ensure
their name and number/federation/country are given to the table judge
before
leaving the area. This is the responsibility of both the competitor
and the competitor’s
coach.
- The protest must be to the Chief Referee of the area who shall
review the complaint
and might call for an explanation from the Referee and/or Judges and
table officials.
- If he finds the decision not to have contravened the Rules he may
dismiss the
protest after gaining the approval of the WKC ExCom.
- If he finds the decision to have contravened the Rules he may demand
that the
Referee and Judges revise their previous decision after gaining the
approval of the
WKC ExCom.
- A protest must be made in writing, signed by the coach of the contestant
and must
be accompanied with the protest fee of CHF 100 (or equivalent value).
The fee will be
returned should the protest be upheld.
Article: 5: Injuries and Accidents
during competition (Back to top of webpage)
When a contestant receives an injury, the Referee shall at once stop
the match, assist the injured contestant and, at the same time, if the
situation requires it, call for the assistance of the Tournament Doctor.
The treatment of the injury may not significantly delay the match.
- Minor Injury
When a contestant who suffers a minor injury, but not serious enough
to disable them, refuses to continue with the match or requests permission
to quit the match, he/she shall be declared the LOSER.
- Major Injury
When a contestant (after treatment), is deemed by the Tournament Doctor
to be physically unable to continue the match (owing to injury or
for any other physical reason), the Referee shall inform the Judges
of the position and terminate the match and suspend the injured contestant
from the match.
- If the injury is ascribable to his/her opponent, the injured
party shall be declared the
WINNER.
- If the injury is not ascribable to his/her opponent, the injured
party shall be declared the
LOSER.
- Where an injury or injuries are sustained during a match for
reasons not ascribable to either
contestant, disable a contestant, or where both contestants are
injured at the same time for
reasons for which both are responsible, the contestant who withdraws
from the match shall
be declared the LOSER.
- Where both contestants withdraw from the match due to injury
and the reason for the
injuries are not ascribable to either contestant, the match shall
be decided by HANTEI.
- A contestant who wins a match through the disqualification of
their opponent (for causing
injury), cannot fight again in the competition without the permission
of the Tournament
Doctor. The Tournament Doctor must sign the back of the competitor’s
Entry Card
showing that he/she is satisfied that the competitor is fit to continue.
This must be done
before the Referee is permitted to allow the contestant to continue
in the tournament.
A contestant who is unable to continue competing or participating,
for reasons other than injury or who requests for permission to quit
the match for such reasons, shall be declared the LOSER.
Individual and team match events are run on a knock- out basis unless
otherwise stated –
there is no repechage.
The types of match shall be as follows:
- Individual Match:
The individual match is decided by “Shobu Sanbon”. “Shobu
Sanbon”, a three point’s match, is a match where the participants
try and score three points before their opponent does within the permitted
time.
Criteria for deciding the winner of an individual match is as follows:
- The first person to reach Sanbon.
- The person who has the greater score at the time-up signal (see
Article 7).
- Hantei.
- Encho-Sen.
- Hansoku, Shikkaku or Kiken given against an opponent.
- Team Match:
- The number of persons comprising a team (male or female), shall
be 3 + 1 reserve. A
team will be allowed to participate only when it comprises a minimum
of two
competitors.
- Before each team match, a team representative (the Coach), must
hand to the official
table, an official form detailing the names and fighting order of
the team members.
The fighting order can be changed for each round but once notified,
it cannot then be
amended. Use of a reserve constitutes a change in fighting order
- there are no fixed
reserves.
- Matches between individual members of each team shall be held
in the predetermined
order.
- The winner of a team match shall be decided on the outcomes of
the individual
matches.
- The criteria for deciding the winner of a team match, on the
basis of the number of
winners of individual matches, is as follows:
- The number of wins.
- The number of Ippons and Waza- aris (total score) for each
team.
- Extra Match.
- Victory through a foul, disqualification or retirement of the
opponent shall be counted as 3
Ippons (Sanbon), in both team and individual matches.
- The loser will still hold onto his/her scores awarded during
the bout.
Article 2: Starting, Suspending and
Ending Matches (Back to top of webpage)
- 1. Starting
- At the start of a Kumite match, the Referee stands on the outside
edge of the fighting area. On his left and right sides stand the Judges.
The Referee will call both teams (only the actual fighters, not the
substitutes or coach), to line up in order, properly composed and
proceed to initiate the formal exchange of bows by both contestants
and officials (Shomen Ni Rei - Otagai ni Rei). The Referee will then
take one step back, the Judges will turn inwards towards the Referee
and all bow together. The match shall start with the announcement
by the Referee of “Shobu Sanbon Hajime” and the bout will
then commence.
- 2. Suspending
- The Referee shall suspend the match by using the appropriate gesture
as defined in Appendix 1 and calling “Yame”. When resuming
the match, the Referee will announce “Tsuzukete Hajime”.
- 3. Ending
- The time keeper shall give signals by a gong or buzzer indicating
Atoshibaraku (30 seconds left, or a little time to go), using one
sharp blast. Time-Up signal shall have two long blasts of the signalling
equipment. After halting the match (as above), and announcing the
decision and awarding the contest to the winner, the Referee shall
end the match by announcing “Soremade”. After the formal
exchange of bows by the contestants and Referee Panel (Otagai ni Rei
- Shomen ni Rei) the match is deemed to be over.
The duration of a match shall be 3 (three) minutes effective fighting
time. Before the Tournament, the WKC ExCom might modify the duration
of the matches.
- Where Hantei is called for in an individual match, there will be
an extension of the bout (Encho-Sen).
- The extension will be decided on a first to score basis (sudden
death) or if a penalty is awarded against one of the competitors.
- If there is still no increase in the score total for either competitor
and/or if no penalties have been awarded by the end of the extended
period, a decision must be taken by the Referee and the four corner
judges based on both the bout proper and the extension period.
- All awards and penalties in the bout proper are carried into and
included in the Encho-Sen.
Victory or defeat shall be awarded on the basis of Sanbon, victory
by majority decision, defeat due to foul, disqualification or retirement.
No point shall be awarded if the competitor injures his opponent, even
if the injury is only very minor and a warning or penalty may be imposed
against the offender
- Scores shall be as follows:
- Ippon (one point).
- Waza-ari (one half point).
- The scoring areas shall be limited to the following:
- Head
- Face
- Neck
- Abdomen
- Chest
- Side
- Back (excluding shoulders)
- An effective technique delivered simultaneously as the Time-up
bell signals the end of the
bout, shall be counted into the score. Penalties can be imposed for
failing to obey the
orders of the Referee.
- Simultaneous effective scoring techniques delivered by both contestants,
the one on the
other (Aiuchi) shall not score.
- Jogai: For Jogai to occur a contestant’s foot or any other
part of the body must touch the
floor outside the fighting area, an exception to this is when the
contestant is physically
pushed or thrown from the area by the opponent.
- A scoring technique delivered by a contestant whilst outside the
fighting area shall be
invalid.
- The point at which “YAME” should have been called is
helpful in determining if Jogai has
occurred.
- If a contestant (Aka), whilst inside the fighting area delivers
a scoring technique and then
steps outside of the area, the technique shall score.
- If a contestant (Aka), whilst inside the fighting area delivers
a technique that does not
score and who then steps outside of the area, Jogai will be recorded
against Aka.
- If a contestant (Aka), whilst inside the fighting area delivers
a scoring technique and
Shiro steps outside of the area after it has scored, the technique
shall score and Jogai
shall not be recorded against Shiro.
- If a contestant (Aka), whilst inside the fighting area delivers
a scoring technique and
Shiro has stepped out or steps outside the fighting area as Aka’s
technique is delivered,
the technique shall score and Jogai shall be recorded against Shiro.
- Criteria for deciding Ippon and Waza-ari.
An Ippon is awarded when a scoring technique is performed to a scoring
area and fulfils all of the following criteria:
- Good form (a technique with probable effectiveness within the
framework of traditional
Karate concepts).
- Correct attitude (a non-malicious sense of performing within
the framework of traditional
Karate concepts).
- Strong vigour (power, speed and controlled delivery of technique
with the purpose of
succeeding).
- Zanshin (a continued state of awareness and commitment).
- Proper timing (carrying out a technique at the optimum moment
in time to achieve the
greatest result).
- Correct distance (carrying out a technique at the most effective
distance to achieve the
greatest potential effect).
- Effective scoring techniques delivered under the following conditions
shall be considered
as an Ippon:
- When delivered to a scoring area at the same time as an opponent
begins to attack.
- When delivered to a scoring area immediately the opponent is
unbalanced or thrown by
the attacker.
- When a combination of successive and effective techniques (each
of which merit a score
in their own right), are delivered to the scoring area(s).
- When the opponent loses their fighting spirit and turns away
from the attacker.
- When delivered to a scoring area on the opponent that is clearly
undefended.
- A Waza-ari is awarded for a technique almost comparable and only
slightly deficient in t
hat required to score Ippon. The Referee Panel must always look for
the full requirements
of Ippon in the first instance and only award a Waza-ari in the second
instance.
- Hantei is called for in the absence of:
- Sanbon.
- Hansoku (defeat due to disqualification) during the time of the
match.
- Shikkaku (disqualification and banned from the event), during
the time of the match.
- Kiken (withdrawal or retirement), during the time of the match.
- When an individual bout ends with equal scores or no scores.
- When a contestant scores at least one Waza-ari more than the
opponent and also incurs a
Chui.
- The Referee Panel will make a decision (Hantei) on the basis of
the following:
- The number of Waza-ari’s/Ippons scored.
- The number of warnings issued and to whom.
- The number of escapes from the fighting area.
- The number of attacking moves.
- The ability and skill of the contestants.
- The comparative excellence in fighting spirit, attitude and vigorous
application.
- The comparative excellence of strategy used.
- Fair play.
- In the case of Aka scoring the equivalent of one Waza-ari greater
than Shiro, but also incurring one Chui more than Shiro during the
bout, Hantei must be called for. The decision in this case may result
in Kachi for Aka or Hikiwake (Draw).
- Uncontrolled attacks (whether they make contact or not).
- Techniques which make excessive contact, regarding the scoring
area(s) attacked.
- Attacks to the arms, legs, joints and insteps.
- Attacks to the groin.
- Attacks with open-handed techniques to the face, Empi Uchi, Hiza
Geri, and Atama Uchi.
- Attacks which make contact with the throat.
- Purposeless grabbing.
- Dangerous throws.
- Time-wasting.
- Any unsporting behaviour such as verbal abuse, provocation or needless
utterances.
- Any behaviour likely to bring Karate into disrepute (this includes
coaches and manager or anybody connected with the contestant).
- Lack of regard for the contestant’s own safety (Mubobi).
- Exaggerated actions and/or reactions (i.e. faking of injury).
- General Penalties
- ATENAI:
Private Warning, this is imposed for the first minor infraction
of the Rules and carries No penalty.
- CHUI:
Official Warning, this is imposed for a minor infraction of the
rules for which Atenai has already been given or for a serious infraction
of the rules but does not warrant Hansoku. It can be directly imposed
and carries No penalty.
- HANSOKU:
Disqualification, is imposed for a serious infraction of the rules
for which Atenai or Chui may have already been given or for a very
serious infraction nof the rules such as failing to obey the commands
of the referee, for bringing the honour and prestige of Karatedo
into disrepute or when a contestant becomes over-excited and the
Referee considers him to be a danger to their opponent. It can be
directly imposed. A penalty of disqualification of the contestant
is imposed and the opponents score is raised to Sanbon.
- SHIKKAKU:
Disqualification from the tournament, this may be imposed for malicious
acts, for failing to obey the commands of the referee, for bringing
the honour and prestige of Karatedo into disrepute or when other
acts are considered to violate the rules and the spirit of the tournament.
It can be directly imposed. A penalty of disqualification from the
tournament is imposed. The WKC ExCom. can decide the level of Shikkaku
and a public announcement will be made.
- Specific Penalty
- Jogai:
- ATENAI:
Private Warning, this is imposed after the first and second
escapes. No Penalty is imposed.
- JOGAI CHUI:
Official Warning, this is imposed after the third escape. No
Penalty is imposed.
- JOGAI HANSOKU:
Disqualification, this is imposed after the fourth escape. Penalty
is imposed.
- Mubobi:
- ATENAI
Private Warning, this is imposed after the first infringement.
No Penalty is imposed.
- MUBOBI CHUI
Official Warning, this is imposed for the second infringement.
No Penalty is imposed.
- MUBOBI HANSOKU
Disqualification, this is imposed for the third infringement.
Penalty is imposed.
- There are two types of penalty: GENERAL and SPECIFIC.
- There are three categories of penalty: Actions & Behaviours,
Jogai and Mubobi.
- There will be no cross-accumulation of GENERAL penalties and the
two SPECIFIC penalties.
- The Referee shall issue a warning or announce a penalty when a
contestant is about to, or has already committed a prohibited act
or behaviour.
- The Referee shall issue a warning or announce a penalty when a
contestant avoids combat.
- The Referee shall issue a warning or penalty for Jogai.
- The Referee shall issue a warning or penalty for Mubobi.
- Private warnings and penalties must be increased with repeated
infractions of the same rule type.
Individual and team match events are run on a knock- out basis unless
otherwise stated –
there is no repechage.
The types of match shall be as follows:
- Individual Match
The individual match is decided by “Shobu Ippon”. “Shobu
Ippon”, a one point match, is a match where the participants
try and score one point before their opponent does within the permitted
time.
Criteria for deciding the winner of an individual match is as follows:
- The first person to reach Ippon.
- The person who has the greater score at the time-up signal (see
Article 7).
- Hantei.
- Sai Shiai
- Hansoku, Shikkaku or Kiken given against an opponent.
- Team Match
- The number of persons comprising a team (male or female), shall
be 3 + 1 reserve. A team will be allowed to participate only when
it comprises a minimum of two competitors.
- Before each team match, a team representative (the Coach), must
hand to the official table, an official form detailing the names
and fighting order of the team members. The fighting order can be
changed for each round but once notified, it cannot then be amended.
Use of a reserve constitutes a change in fighting order –
there are no fixed reserves.
- Matches between individual members of each team shall be held
in the predetermined order.
- The winner of a team match will be decided on the outcome of
the individual bouts
- The criteria for deciding the winner of a team match, on the
basis of the number of winners of individual matches, is as follows:
- The number of wins.
- The number of Ippons
- The number of Waza-aris (of the winner only)
- Extra Match.
- Victory through a foul, disqualification or retirement of the
opponent shall be counted as Ippon in both team and individual matches.
The loser will still hold onto his/her scores awarded during the
bout.
Article 2: Starting, Suspending and
Ending Matches (Back to top of webpage)
- 1. STARTING:
- At the start of a Kumite match, the Referee stands on the outside
edge of the fighting area. On his left and right sides stand the Judges.
The Referee will call both teams (only the actual fighters, not the
substitutes or coach), to line up in order, properly composed and
proceed to initiate the formal exchange of bows by both contestants
and officials (Shomen Ni Rei - Otagai ni Rei). The Referee will then
take one step back, the Judges will turn inwards towards the Referee
and all bow together. The match shall start with the announcement
by the Referee of “Shobu Ippon Hajime” and the bout will
then commence.
- 2. SUSPENDING:
- The Referee shall suspend the match by using the appropriate gesture
as defined in Appendix I. and calling “Yame.” When resuming
the match, the Referee will announce “Tsuzukete Hajime”.
- 3. ENDING:
- The time keeper shall give signals by a gong or buzzer indicating
Atoshibaraku (30 seconds left, or a little time to go), using one
sharp blast. Time-Up signal shall have two long blasts of the signalling
equipment. After halting the match (as above), and announcing the
decision and awarding the contest to the winner, the Referee shall
end the match by announcing “Soremade”. After the formal
exchange of bows by the contestants and Referee Panel (Otagai ni Rei
- Shomen ni Rei) the match is deemed to be over.
The duration of a match shall be two minutes effective fighting time.
(Before the Tournament, the WKC ExCom might modify the duration of the
matches).
- Where Hantei is called for in an individual match, there will be
another match (Sai Shiai).
- The winner of the match shall be the competitor with the highest
score gained only in Sai Shiai.
- All awards and penalties are NOT carried into Sai Shai.
- If there is still no score for either competitor by the end of
the bout, a decision must be taken by the Referee and the four corner
judges based on Sai Shiai only.
Victory or defeat shall be awarded on the basis of Ippon, victory by
decision, defeat due to foul, disqualification or retirement.
No point shall be awarded if the competitor injures his opponent, even
if the injury is only very minor and a warning or penalty may be imposed
against the offender
- Scores shall be as follows:
- Ippon (one point).
- Waza-ari (one half point).
- The scoring areas shall be limited to the following:
- Head
- Face
- Neck
- Abdomen
- Chest
- Side
- Back (excluding shoulders)
- An effective technique delivered simultaneously as the Time-up
bell signals the end of the bout, shall be counted into the score.
Penalties can be imposed for failing to obey the orders of the Referee.
- Simultaneous effective scoring techniques delivered by both contestants,
the one on the other (Aiuchi) shall not score.
- Jogai: For Jogai to occur a contestant’s foot or any other
part of the body must touch the floor outside the fighting area, an
exception to this is when the contestant is physically pushed or thrown
from the area by the opponent.
- A scoring technique delivered by a contestant whilst outside the
fighting area shall be invalid.
- The point at which “YAME” should have been called is
helpful in determining if Jogai has
occurred.
- If a contestant (Aka), whilst inside the fighting area delivers
a scoring technique and then
steps outside of the area, the technique shall score.
- If a contestant (Aka), whilst inside the fighting area delivers
a technique that does not
score and who then steps outside of the area, Jogai will be recorded
against Aka.
- If a contestant (Aka), whilst inside the fighting area delivers
a scoring technique and
Shiro steps outside of the area after it has scored, the technique
shall score and Jogai
shall not be recorded against Shiro.
- If a contestant (Aka), whilst inside the fighting area delivers
a scoring technique and
Shiro has stepped out or steps outside the fighting area as Aka’s
technique is delivered,
the technique shall score and Jogai shall be recorded against Shiro.
- Criteria for deciding Ippon and Waza-ari.
An Ippon is awarded when a scoring technique is performed to a scoring
area and fulfils all of the following criteria:
- Good form (a technique with probable effectiveness within the
framework of traditional
Karate concepts).
- Correct attitude (a non-malicious sense of performing within
the framework of traditional
Karate concepts).
- Strong vigour (power, speed and controlled delivery of technique
with the purpose of
succeeding).
- Zanshin (a continued state of awareness and commitment).
- Proper timing (carrying out a technique at the optimum moment
in time to achieve the
greatest result).
- Correct distance (carrying out a technique at the most effective
distance to achieve the
greatest potential effect).
- Effective scoring techniques delivered under the following conditions
shall be considered
as an Ippon:
- When delivered to a scoring area at the same time as an opponent
begins to attack.
- When delivered to a scoring area immediately the opponent is
unbalanced or thrown by
the attacker.
- When a combination of successive and effective techniques (each
of which merit a score
in their own right), are delivered to the scoring area(s).
- When the opponent loses their fighting spirit and turns away
from the attacker.
- When delivered to a scoring area on the opponent that is clearly
undefended.
- A Waza-ari is awarded for a technique almost comparable and only
slightly deficient in t
hat required to score Ippon. The Referee Panel must always look for
the full requirements
of Ippon in the first instance and only award a Waza-ari in the second
instance.
In the absence of Ippon, or defeat due to disqualification (Hansoku
or Shikakku) or retirement (Kiken), during the prescribed time of Match,
a decision (Hantei) is taken on the basis of the following considerations:
- Whether there have been Waza-ari.
- The number of warnings and to whom.
- The number of escapes outside the Match area.
- The comparative excellence in the fighting attitude.
- The ability and skill.
- The degree of the vigour and fighting spirit.
- The number of attacking moves.
- The comparative excellence in the strategy used.
- Fair play.
- ncontrolled attacks (whether they make contact or not).
- Techniques which make excessive contact, having regard to the scoring
area(s) attacked.
- Attacks to the arms, legs, joints and insteps.
- Attacks to the groin.
- Attacks with open-handed techniques to the face, Empi Uchi, Hiza
Geri, and Atama Uchi.
- Attacks which make contact with the throat.
- Purposeless grabbing.
- Dangerous throws.
- Time-wasting.
- Any unsporting behaviour such as verbal abuse, provocation or needless
utterances.
- Any behaviour likely to bring Karate into disrepute (this includes
coaches and manager or anybody connected with the contestant).
- Lack of regard for the contestant’s own safety (Mubobi).
- Exaggerated actions and/or reactions (i.e. faking of injury).
- General Penalties
- ATENAI:
Private Warning, this is imposed for the first minor infraction
of the Rules and carries No penalty.
- CHUI:
Official Warning, this is imposed for a minor infraction of the
rules for which Atenai has already been given or for a serious infraction
of the rules but does not warrant Hansoku. It can be directly imposed
and carries No penalty.
- HANSOKU:
Disqualification, is imposed for a serious infraction of the rules
for which Atenai or Chui may have already been given or for a very
serious infraction nof the rules such as failing to obey the commands
of the referee, for bringing the honour and prestige of Karatedo
into disrepute or when a contestant becomes over-excited and the
Referee considers him to be a danger to their opponent. It can be
directly imposed. A penalty of disqualification of the contestant
is imposed and the opponents score is raised to Sanbon.
- SHIKKAKU:
Disqualification from the tournament, this may be imposed for malicious
acts, for failing to obey the commands of the referee, for bringing
the honour and prestige of Karatedo into disrepute or when other
acts are considered to violate the rules and the spirit of the tournament.
It can be directly imposed. A penalty of disqualification from the
tournament is imposed. The WKC ExCom. can decide the level of Shikkaku
and a public announcement will be made.
- Specific Penalty
- Jogai:
- ATENAI:
Private Warning, this is imposed after the first escape. No
Penalty is imposed.
- JOGAI CHUI:
Official Warning, this is imposed after the second escape. No
Penalty is imposed.
- JOGAI HANSOKU:
Disqualification, this is imposed after the third escape. Penalty
is imposed.
- Mubobi:
- ATENAI
Private Warning, this is imposed after the first infringement.
No Penalty is imposed.
- MUBOBI CHUI
Official Warning, this is imposed for the second infringement.
No Penalty is imposed.
- MUBOBI HANSOKU
Disqualification, this is imposed for the third infringement.
Penalty is imposed.
- There are two types of penalty: GENERAL and SPECIFIC.
- There are three categories of penalty: Actions & Behaviours,
Jogai and Mubobi.
- There will be no cross-accumulation of GENERAL penalties and the
two SPECIFIC penalties.
- The Referee shall issue a warning or announce a penalty when a
contestant is about to, or has already committed a prohibited act
or behaviour.
- The Referee shall issue a warning or announce a penalty when a
contestant avoids combat.
- The Referee shall issue a warning or penalty for Jogai.
- The Referee shall issue a warning or penalty for Mubobi.
- Private warnings and penalties must be increased with repeated
infractions of the same rule type.
- The competition area must be flat and devoid of hazard.
- It must be of suitable size to allow the kata to be performed without
restriction.
- Normal Kumite tatami flooring is allowed but sprung wooden flooring
is preferred.
Contestants and Officials shall wear the same as detailed in Chapter
1 Article 6 of this Rule Book.
There are two types of Match:
- Individual: where contestants compete against each other in separate
male and female section.
- Team: between three people in unison against each other in separate
male and female sections. At the beginning, the team must face the
Chief Referee and end in the same position as in an individual kata.
They shall start and finish in a triangular formation, lead member
to the front. All three members shall perform the same kata. The performance
must be synchronised..
- Both types use the points scoring system with the winner being
the contestant/team with the highest score.
- The system may be changed by the WKC Ex.Com. (i.e Flag System).
- The Panel of Referee and Judges will be appointed by the Referee
Commission.
- Competitors will demonstrate kata from one of the recognised WKC
styles xxxxx.
- The Panel will consist of specific style qualified officials in
the first instance.
- A Kata contest will be judged by a Panel of: One Referee and either
four of six corner Judges (depending on numbers available).
- The Kata contest will be run under the instruction of the Referee.
- Scorekeepers and announcers will be appointed.
- Starting:
- Competitors must advise the Jury Table Judge before each round
the name of the Kata they will perform.
- When called upon by the announcer, the competitor(s) will proceed
inside the match area, bow to the Referee and will announce the
name of the Kata to be performed to the Judges.
- The referee will clearly repeat the name of the Kata to be performed.
- The participant(s) will then commence their performance, and
upon completion, will return to their original position(s) and await
the Judge’s decision.
- Finishing:
- Once the Kata has been completed, the Referee shall call Hantei
(by means of a whistle as detailed in Chapter 2 Article 2 above),
for the corner Judge’s decisions. All scoreboards will be
raised simultaneously. The announcer will call out the scores given,
referee first and going in a clockwise direction at all times announcing
all the scores of the corner Judges.
- The Jury Table Judge and the Scorekeeper shall record the announced
scores on separate Official Record Sheets and will separately calculate
the final score as follows:
- Seven Scores – delete the highest and lowest and add
all the remainder.
- Five Scores - delete the highest and lowest and add all the
remainder.
- After checking that the scores of both the Jury Table Judge
and the Scorekeeper agree, the Announcer shall announce the
total score.
- After the score has been announced and recorded the Referee
shall give a signal (by means of a short whistle as detailed
in Chapter 2, Article 2 above), to the Corner Judges to lower
the scoreboards. The participant will bow to the Referee and
leave the match area.
| Round |
Round 1 |
Round 2 |
Round 3 (Final) |
| Number of entrants |
17 + |
8 – 16 |
8 |
| Scoring |
5.0 – 7.0 |
6.0 – 8.0 |
7.0 – 9.0 |
| Kata Type |
Shitei |
Sentei |
Tokui |
- In Round 1 competitors must perform Shitei Kata. The 16 highest
scoring competitors will proceed from Round 1 into Round 2.
- In Round 2 competitors must perform Sentei Kata. The 8 highest
scoring competitors will proceed from Round 2 into Round 3.
- In Round 3 (Final), competitors must perform a Tokui Kata.
- Tied Results:
- In the event of a tie in any Round, the MINIMUM score from the
remaining 3 (5) scores will be added to the total for that Round.
- If the tie persists, then the MAXIMUM score from the remaining
3 (5) scores will be added to the total for that Round.
- In the event of a continuing tie, the contestants must select
and perform a further Kata from the designated Kata schedule for
that Round which has not already been performed.
- If there is still no winner, a decision must be taken by the
Panel of Judges (based only on the last Kata performed).
Kata performa nce will be judged on two groups of criteria:
- Basic Performance (20 criteria):
- Kata sequence.
- Control of power.
- Control of tension and contraction.
- Control of speed and rhythm.
- Direction of movements.
- Understanding Kata technique.
- Showing proper understanding of the Kata bunkai.
- Ceremony.
- Embusen.
- Vision.
- Stances.
- Co-ordination.
- Stability and balance.
- Perfection.
- Harmony.
- Pauses.
- Kiai.
- Breathing.
- Concentration.
- Spirit.
- Advanced Performance (3 Criteria):
- Mastery of technique.
- Degree of difficulty and risk in the performance of the Kata.
- Budo attitude displayed by the contestant.
- Points will be deducted from competitors score as follows:
In the smooth performance of the Kata
- 0.1 shall be deducted for a quickly remedied momentary hesitation.
- 0.2 shall be deducted for a momentary, but discernable pause.
- 0.1 - 0.2 shall be deducted for a momentary slight imbalance.
- Contestants will be disqualified as follows:
- If the wrong Kata is performed.
- If the Kata is varied.
- If the Kata is stopped.
- If the contestant loses balance completely and/or falls over.
- If the contestant does not perform a Kata from his/her style.
see appendix IV.
| Term |
Meaning |
Method Of Signalling |
| Shobu Ippon (Sanbon) Hajime |
Start of the match |
Referee stands on his line |
| Shobu Hajime |
Start the extended bout |
Referee stands on his line |
| Atoshi Baraku |
30 seconds before the match ends |
An audible signal will be given by the time-keeper 30 seconds
before the actual end of the bout |
| Yame Temporary |
stop |
The Referee chops downwards with his hands; the time-keeper stops
the clock |
| Tsuzukete |
Fight on |
Resumption of fighting ordered when unauthorised interruption
occurs |
| Tsuzukete Hajime |
Re-opening |
The Referee standing upon his line, steps back into Zenkutsu-Dachi
and brings the palms of his hands toward each other |
| Soremade |
End of the match |
The Referee turns the palm of his hands opposite |
| Motonoichi |
Original position |
Contestants, Referee and Judges return to their respective standing
lines |
| Shugo |
Judges called |
The Referee beckons with his arms to the Judges |
| Hantei |
Judgement |
Referee calls for judgement by blowing his whistle and the Judges
render their decision by flag signal |
| Ippon |
One point |
Extending the arm higher than the shoulders |
| Waza-ari |
Half point |
Extending the arm slightly downward to the side |
| Awasete Ippon |
Two Waza-ari (Recognised as one Ippon) |
As Waza-ari + Ippon |
| Aiuchi |
Simultaneous scoring technique |
No point awarded. Referee brings fits together in front of the
chest |
| Hikiwake |
A draw |
Extending both arms to the side and slightly downwards |
| Aka (Shiro) no Kachi |
Victory of red (white) |
The Referee obliquely raises his arm on the side of the winner |
Encho-sen |
Extension (Shobu Sanbon) |
Referee reopens match with command "Shobu Hajime" |
| Torimasen |
Not acceptable as scoring techniques |
As Hikiwake, but culminating with the palms facing downwards towards
body |
Atenai |
Private warning |
The Referee raises one hand in a fist with the other hand covering
it at chest level and shows it to the offender |
Chui |
Official warning |
The Referee points with his index finger to the feet of the offender
at an angle of 45 degrees |
| Hansoku |
Foul/Disqualification |
The Referee points with his index finger to the face of the offender
and announces a victory for the opponent |
| Jogai |
Exit from fighting area |
The Referee points his index finger at a 45 degree angle to the
area boundary on the side of the offender |
| Uke Imasu |
Technique blocked |
An open hand touching the elbow of the opposite arm |
| Nukete Imasu |
Technique missed |
A closed hand crossing in front of the body |
Yowai |
Technique too weak |
An open hand descending downwards |
| Hayai |
Quickest first to score |
An open hand touching with the fingers the palm of the other one |
Maai |
Bad distance, technique too far |
Both the hands are open and parallel to the floor |
| Mubobi |
Warning for lack of regard for ones own safety |
The Referee points one index finger in the air at a 60 degree
angle on the side of offender |
| Kiken |
Renunciation |
The Referee points with his index finger towards the contestant |
| Shikkaku |
Disqualification from the tournament |
The Referee first points with his index finger to the offender
face than obliquely above and behind him |
SHIRO (AKA) NO KACHI or HIKIWAKE
O O X Mienai
In the case of two judges giving a point to Shiro (Aka), one judge
giving no point and another showing Mienai, the referee must consult
the two judges giving a point. After that he has to ask the judges again
for decision. Then the referee gives the final decision.
Mitts:
- Mitts must be covered with white cloth or smooth leather. The fingers
must be uncovered. The maximum thickness is 2 cm.
- Gumshields:
- Gumshields must be white or clear.
- Groinprotectors:
- Groinprotectors must be made of plastic or leather. Metallic material
is not allowed.
- Chestprotectors:
- Chestprotectors must protect the chest and side of the chest, not
just the bosom.
| GojuRyu |
Shitei |
Sentei |
Tokui |
Round 1
Select From: |
Gekisai Ichi
Gekisai Ni
Saifa |
XXX |
XXX |
Round 2
Select From: |
XXX |
Seizan Seipai
Seienchin
Shisochin |
XXX |
Round 3
Select From: |
Gekisai Ichi
Gekisai Ni
Saifa |
Seizan Seipai Seienchin Shisochin |
Kururunfa Superimpei Sanzeru |
| ShitoRyu |
Shitei |
Sentei |
Tokui |
Round 1
Select From: |
Pinan 1,2,3,4,5. Saifa Naifanchin-Shodan |
XXX |
XXX |
Round 2
Select From: |
XXX |
Bassai –Dai Jion Kosokun-Dai Tomari-No- Wansyu Seienchin
|
XXX |
Round 3
Select From: |
Pinan 1,2,3,4,5. Naifanchin-Shodan Saifa |
Bassai –Dai
Kosokun-Dai
Tomari-No-Wansyu
Seienchin Jion |
Kosokun-Sho Niseishi Jitte Seipai Seisan Bassai-Sho Sochin (Aragaki-Ha)
Matsumura-Bassai Tomari-Bassai Sanseiru Shisochin Chinte Chinto
Gojushiho Unshu Nipaipo Matsukaze Suparimpei Kururunfa Wanshu |
| Shotokan |
Shitei |
Sentei |
Tokui |
Round 1
Select From: |
Heian 1,2,3,4,5.
Tekki-Shodan |
XXX |
XXX |
Round 2
Select From: |
XXX |
Bassai-Dai Enpi Kanku-Dai Jion Hangetsu |
XXX |
Round 3
Select From: |
Heian 1,2,3,4,5.
Tekki-Shodan |
Bassai-Dai Enpi
Kanku-Dai Jion
Hangetsu |
Jitte Tekki-Nidan Tekki-Sandan Gankaku Bassai-Sho Kanku-Sho Sochin
Nijushiho Gojushiho-Dai Gojushiho-Sho WankanChinte Unsu Meikyo |
| WadoRyu |
Shitei |
Sentei |
Tokui |
Round 1
Select From: |
Pinan 1,2,3,4,5. |
XXX |
XXX |
Round 2
Select From: |
XXX |
Kushanku Niseishi Jion Passai |
XXX |
Round 3
Select From: |
Pinan 1,2,3,4,5. |
Kushanku Niseishi Jion Passai |
Chinto Naihanchi Rohai Wanshu Seishan |
Additional Appendix I: Signalling
Methods Used By Referee And Corner Judges (Back
to top of webpage)
Referees:
Corner Judges:
| Waza-ari |
 |
| Ippon |
 |
| Aka (Shiro) No Kachi |
 |
| Hikiwake |
 |
| Aiuchi |
 |
| Torimasen |
 |
| Nukete Imasu |
 |
| Uke Imasu |
 |
| Maai |
 |
| Mienai |
 |
| Jogai |
 |
| Yowai |
 |
| Hayai |
 |
| Atenai |
 |
| Chui |
 |
| Hansoku |
 |
As the Corner Judge signals his opinion, he informs the Referee by
blowing his whistle.
Kumite
Match Area measurements and positioning of Referee, Judges and contestants
in Kumite rules

Kata
Match Area measurements and positioning of Referee, Judges and contestants
in Kata rules

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