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W.K.F. Rules
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World Karate Federation
W.K.F. RULES OF COMPETITION
MAY 2000
CONTENTS
ARTICLE 1: KUMITE COMPETITION AREA
ARTICLE 2: OFFICIAL DRESS
ARTICLE 3: ORGANISATION OF KUMITE COMPETITIONS
ARTICLE 4: THE REFEREE PANEL
ARTICLE 5: DURATION OF BOUT
ARTICLE 6: SCORING
ARTICLE 7: CRITERIA FOR DECISION
ARTICLE 8: PROHIBITED BEHAVIOUR
ARTICLE 9: PENALTIES
ARTICLE 10: INJURIES AND ACCIDENTS IN COMPETITION
ARTICLE 11: OFFICIAL PROTEST
ARTICLE 12: POWERS AND DUTIES
ARTICLE 13: STARTING, SUSPENDING AND ENDING
OF MATCHES
ARTICLE 14: MODIFICATIONS
ARTICLE 1: KATA COMPETITION AREA
ARTICLE 2: OFFICIAL DRESS
ARTICLE 3: ORGANISATION OF KATA COMPETITION
ARTICLE 4: THE JUDGING PANEL
ARTICLE 5: CRITERIA FOR DECISION
ARTICLE 6: OPERATION OF MATCHES
APPENDIX 1: THE TERMINOLOGY
APPENDIX 2: GESTURES AND FLAG SIGNALS
APPENDIX 3: SCOREKEEPERS MARKS
APPENDIX 4: LAYOUT OF THE KUMITE COMPETITION AREA
APPENDIX 5: LAYOUT OF THE KATA COMPETITION AREA
APPENDIX 6: THE COMPULSORY KATA LIST
APPENDIX 7: W.K.F. MAJOR KATA LIST
It should be noted that the male gender used in this text also refers
to the female
- The competition area must be flat and devoid of hazard.
- The competition area will be a matted square, with sides of eight
metres (measured from the outside) with an additional two metres on
all sides as a safety area. There will be a clear safety area of two
metres on each side. The area may be elevated to a height of up to
one metre above floor level. The elevated platform must measure at
least twelve metres a side, in order to include both the competition
and the safety areas.
- A line half a metre long must be drawn two metres from the centre
of the competition area for positioning the Referee.
- Two parallel lines each one metre long and at right angles to the
Referee's line, must be drawn at a distance of one and a half metres
from the centre of the competition area for positioning the competitors.
- The Judges will be seated in the safety area, one directly facing
the referee, and one behind each of the fighters, and one metre towards
the Referee. Each will be equipped with a red and a blue flag.
- The Arbitrator will be seated at a small table just outside the
safety area, behind, and to the left of the Referee. He will be equipped
with a red flag or sign, and a buzzer.
- The score-supervisor will be seated at the official score table,
between the scorekeeper and the timekeeper.
- The one metre border should be in a different colour from the rest
of the matted area.
EXPLANATION:
- There must be no advertisement hoardings, walls, pillars etc. within
one metre of the safety area's outer perimeter.
- The mats used should be non-slip where they contact the floor proper
but have a low co-efficient of friction on the upper surface. They
should not be as thick as Judo mats, since these impede Karate movement.
The Referee must ensure that mat modules do not move apart during
the competition, since gaps cause injuries and constitute a hazard.
They must be of approved WKF design.
- Contestants and their coaches must wear the official uniform as
herein defined.
- The Referee Council may disbar any official or competitor who does
not comply with this regulation.
REFEREES
- Referees and Judges must wear the official uniform designated by
the Referee Council. This uniform must be worn at all tournaments
and courses.
- The official uniform will be as follows:
- A single breasted navy blue blazer bearing two silver buttons.
- A white shirt with short sleeves.
- An official tie, worn without tiepin.
- Plain light-grey trousers without turn-ups.
- Plain dark blue or black socks and black slip-on shoes for use
on the match area.
- Female referees and judges may wear a hairclip.
CONTESTANTS
- Contestants must wear a white unmarked karate gi without stripes
or piping. Only the national emblem or flag of the country may be
worn. This must be on the left breast of the jacket and may not exceed
an overall size of ten centimetres square, (100mm by 100mm). Only
the original manufacturer’s labels may be displayed on the gi.
They must be in the normally accepted locations i.e. the bottom right
corner of the gi jacket and waist position on the trousers. In addition,
an identifying number issued by the Organising Committee may be worn
on the back. One contestant must wear a red belt and the other a blue
belt. The red and blue belts must be around five centimetres wide
and of a length sufficient to allow fifteen centimetres free on each
side of the knot.
- Notwithstanding paragraph 1 above, the Directing Committee may authorise
the display of special labels or trademarks of approved sponsors.
- The jacket, when tightened around the waist with the belt, must
be of a minimum length that covers the hips, but must not be more
than three-quarters thigh length. Female competitors may wear a plain
white T-shirt beneath the Karate jacket.
- The maximum length of the jacket sleeves must be no longer then
the bend of the wrist and no shorter than halfway down the forearm.
Jacket sleeves may not be rolled up.
- The trousers must be long enough to cover at least two thirds of
the shin and may not be rolled up.
- Contestants must keep their hair clean and cut to a length that
does not obstruct smooth bout conduct. Hachimaki (headband) will not
be allowed. Should the Referee consider any contestant's hair too
long and/or unclean, he may disbar the contestant from the bout. In
Kumite matches hair slides are prohibited, as are metal hairgrips.
In Kata, a discreet hair clip is permitted.
- Contestants must have short fingernails and must not wear metallic
or other objects, which might injure their opponents. The use of metallic
teeth braces must be approved by the Referee and the Official Doctor.
The contestant accepts full responsibility for any injury.
- WKF approved mitts, one contestant wearing red, and the other wearing
blue are compulsory.
- Gum shields are compulsory.
- Boxes and soft shin pads are allowed. Shin/instep protectors are
forbidden.
- Glasses are forbidden. Soft contact lenses can be worn at the contestant's
own risk.
- The wearing of unauthorised clothing or equipment is forbidden.
Women may wear the authorised additional protective equipment such
as chest protectors.
- All protective equipment must be W.K.F. homologated.
- The use of bandages, padding, or supports because of injury must
be approved by the Referee on the advice of the Official Doctor.
COACHES
1. The coach shall at all times during the tournament, wear a tracksuit
and display official identification.
EXPLANATION:
- The contestant must wear a single belt. This will be red for AKA
and blue for SHIRO. Belts of grade should not be worn during the bout.
- Gum shields must fit properly. Groin protectors using a removable
plastic cup slipped into a jockstrap are not permitted and persons
wearing them will be held at fault.
- There may well be a religious basis for the wearing of certain
items such as turbans or amulets. Persons wishing, by virtue of their
religion, to wear what would otherwise be construed as unauthorised
clothing must notify the Referee Council in advance of a tournament.
The Referee Council will examine each application on its merit. No
accommodation will be made for people who just turn up on the day
and expect to participate.
- If a contestant comes into the area inappropriately dressed, he
or she will not be immediately disqualified; instead the fighter will
be given one minute to remedy matters.
- If the Referee Council agrees, Refereeing Officials may be allowed
to remove their blazers.
- A Karate tournament may comprise Kumite competition and/or Kata
competition. The Kumite competition may be further divided into the
team match and the individual match. The individual match may be further
divided into weight divisions and open category. Weight divisions
are divided ultimately into bouts. The term “bout” also
describes the individual Kumite competitions between opposing pairs
of team members.
- No contestant may be replaced by another in an individual title
match.
- Individual contestants or teams that do not present themselves
when called will be disqualified (KIKEN) from that category.
- In team matches, each team must have an odd number of contestants.
Male teams comprise seven members with five competing in a round.
Female teams comprise four members with three competing in a round.
- The contestants are all members of the team. There are no fixed
reserves.
- Before each match, a team representative must hand into the official
table, an official form defining the names and fighting order of the
competing team members. The participants drawn from the full team
of seven, or four members, and their fighting order, can be changed
for each round provided the new fighting order is notified first,
but once notified, it cannot then be changed until that round is completed.
- A team will be disqualified if any of its members or its coach
changes the team's composition or fighting order without written notification
prior to the round.
EXPLANATION:
- A “round” is a discrete stage in a competition leading
to the eventual identification of finalists. In an elimination Kumite
competition, a round eliminates fifty percent of contestants within
it, counting byes as contestants. In this context, the round can apply
equally to a stage in either primary elimination or repechage. In
a matrix, or “round robin” competition, a round allows
all contestants in a pool to fight once.
- The use of contestants' names causes problems of pronunciation
and identification. Tournament numbers should be allotted and used.
- When lining up before a match, a team will present the actual fighters.
The unused fighter(s) and the Coach will not be included and shall
sit in an area set aside for them.
- The fighting order form can be presented by the Coach, or a nominated
contestant from the team. If the Coach hands in the form, he must
be clearly identifiable as such; otherwise, it may be rejected. The
list must include the name of the country or club the belt colour
allotted to the team for that match and the fighting order of the
team members. Both the competitor’s names and their tournament
numbers must be included and the form signed by the coach, or a nominated
person.
- If, through an error in charting, the wrong contestants compete,
then regardless of the outcome, that bout/match is declared null and
void. To reduce such errors the winner of each bout/match must confirm
victory with the control table before leaving the area.
- The Refereeing Panel for each match shall consist of one Referee
(SHUSHIN), three Judges (FUKUSHIN), and one arbitrator (KANSA).
- In addition, for facilitating the operation of matches, several
timekeepers, caller announcers, record keepers, and score supervisors
shall be appointed.
EXPLANATION:
- At the start of a Kumite match, the Referee stands on the outside
edge of the match area. On the Referee’s left stand Judges numbers
1 and 2, and on the right stands the Arbitrator and Judge number 3.
- After the formal exchange of bows by contestants and Referee Panel,
the Referee takes a step back, the Judges and Arbitrator turn inwards,
and all bow together. All then take up their positions.
- When changing the entire Referee Panel, the departing Officials
take one step forward, turn around and face the incoming Panel. They
bow to each other on the command of the incoming Referee and in one
line (facing in the same direction) leave the competition area.
- When individual Judges change, the incoming Judge goes to the outgoing
Judge, they bow together and change positions.
- Duration of the Kumite bout is defined as three minutes for Senior
Male Kumite (both teams and individuals) and two minutes for Women's,
Junior, and Cadet bouts.
- The timing of the bout starts when the Referee gives the signal
to start, and stops each time the Referee calls “YAME”.
- The timekeeper shall give signals by a clearly audible gong, or
buzzer, indicating “30 seconds to go” or “time up”.
The “time up” signal marks the end of the bout.
- Scores are as follows:
- SANBON Three points
- NIHON Two points
- IPPON One point
- A score is awarded when a technique is performed according to the
following criteria to a scoring area:
- Good form
- Sporting attitude
- Vigorous application
- Awareness (ZANSHIN)
- Good timing
- Correct distance
- SANBON is awarded for:
- Jodan kicks.
- Throwing or leg sweeping the opponent to the mat followed by
a scoring technique.
- NIHON is awarded for:
- Chudan kicks.
- Punches on the back.
- Combination hand techniques, the individual components of which
each score in their own right.
- Unbalancing the opponent and scoring.
- IPPON is awarded for:
- Chudan or Jodan Tsuki.
- Uchi.
- Attacks are limited to the following areas:
- Head
- Face
- Neck
- Abdomen
- Chest
- Back
- Side
- An effective technique delivered at the same time that the end
of the bout is signalled, is considered valid. A technique even if
effective, delivered after an order to suspend or stop the bout shall
not be scored and may result in a penalty being imposed on the offender.
- No technique, even if technically correct, will be scored if it
is delivered when the two contestants are outside the competition
area. However, if one of the contestants delivers an effective technique
while still inside the competition area and before the Referee calls
“YAME”, the technique will be scored.
- Simultaneous, effective scoring techniques delivered by both contestants,
the one on the other (AIUCHI) shall not score.
EXPLANATION:
- Grabbing the opponent and throwing may be attempted only after
a genuine attempt at a karate striking technique is made first, or
as a counter to an opponent who has attacked and attempted to throw
or clinch.
- For reasons of safety, throws where the opponent is thrown without
being held onto, or thrown dangerously, or where the pivot point is
above hip level, are prohibited and will incur a warning or penalty.
Exceptions are conventional karate leg sweeping techniques, which
do not require the opponent to be held while executing the sweep such
as de ashi-barai, ko uchi gari, kani waza etc. After a throw has been
executed the referee will allow the contestant two to three seconds
in which to attempt a scoring technique.
- A technique with “Good Form” is said to have characteristics
conferring probable effectiveness within the framework of traditional
Karate concepts.
- Sporting Attitude is a component of good form and refers to a non-malicious
attitude of great concentration obvious during delivery of the scoring
technique.
- Vigorous Application defines the power and speed of the technique
and the palpable will for it to succeed.
- Awareness (ZANSHIN) is that criterion most often missed when a
score is assessed. It is the state of continued commitment in which
the contestant maintains total concentration, observation, and awareness
of the opponent's potentiality to counter-attack. He does not turn
his face away during delivery of the technique, and remains facing
the opponent afterwards.
- Good Timing means delivering a technique when it will have the
greatest potential effect.
- Correct Distance similarly means delivering a technique at the
precise distance where it will have the greatest potential effect.
Thus if the technique is delivered on an opponent who is rapidly moving
away, the potential effect of that blow is reduced.
- Distancing also relates to the point at which the completed technique
comes to rest on or near the target. A punch or kick that comes somewhere
between skin touch and 2—3 centimetres from the face, may be
said to have the correct distance. However, Jodan punches, which come
within a reasonable distance of the target and which the opponent
makes no attempt to block or avoid will be scored, provided the technique
meets the other criteria.
- A worthless technique is a worthless technique —- regardless
of where and how it is delivered. A technique, which is badly deficient
in good form, or lacking power, will score nothing.
- Techniques, which land below the belt may score, as long as they
are above the pubic bone. The neck is a target area and so is the
throat. However, no contact to the throat is permitted, although a
score may be awarded for a properly controlled technique, which does
not touch.
- A technique, which lands upon the shoulder blades, may score. The
non-scoring part of the shoulder is the junction of the upper bone
of the arm with the shoulder blades and collarbones.
- The time-up bell signals the end of scoring possibilities in that
bout, even though the Referee may inadvertently not halt the bout
immediately. The time-up bell does not however mean that penalties
cannot be imposed. Penalties can be imposed by the Refereeing Panel
up to the point where the contestants leave that area after the bout's
conclusion. Penalties can be imposed after that, but then only by
the Referee Council.
- True Aiuchis are rare. Not only must two techniques land simultaneously,
but both must be valid scoring techniques, each with good form etc.
Two techniques may well land simultaneously, but seldom are both,
if indeed either, effective scores. The Referee must not dismiss as
Aiuchi, a situation where only one of the simultaneous pair is actually
a score. This is not Aiuchi.
The result of a bout is determined by a contestant obtaining a clear
lead of eight points, or at time-up, having the highest number of points,
obtaining a decision (HANTEI), or by a HANSOKU, SHIKKAKU, or KIKEN,
imposed against a contestant.
- When a bout ends with equal scores, or no scores, the winner will
be decided by vote of the Referee Panel (HANTEI). The decision is
taken on the basis of the following:
- The attitude, fighting spirit, and strength demonstrated by the
contestants.
- The superiority of tactics and techniques displayed.
- Which of the contestants has initiated the majority of the action.
- In individual bouts, if there is a tie, an extension not exceeding
one minute may be fought (ENCHO-SEN). An ENCHO-SEN is an extension
of the bout, and all penalties and warnings issued in the initial
bout carry over. The first competitor to obtain an award will be declared
the winner. In the event that neither competitor is awarded a score,
during the ENCHO-SEN, the decision will be made by a final vote of
the Referee Panel (HANTEI). A decision in favour of one or the other
competitor is obligatory.
- In team competition, there will be no extension (ENCHO-SEN) in
the event of drawn bouts.
- The winning team is the one with the most b out victories. Should
the two teams have the same number of bout victories then the winning
team will be the one with the most points, taking both winning and
losing bouts into account.
- If the two teams have the same number of bout victories and points,
then a deciding bout will be held. In the event of a continuing tie,
there will be an extension (ENCHO-SEN) not exceeding one minute. The
first competitor to obtain a score wins. In the event that there is
no score the decision will be made by vote (HANTEI).
- In male team matches a team, which obtains a lead of three bout
victories will be declared the winner at that point, or in the case
of female teams, a lead of two bout victories.
EXPLANATION:
- When deciding the outcome of a bout by vote (HANTEI), the Referee
will move to the match area perimeter and call “HANTEI”,
followed by a two-tone blast of the whistle. The Judges will indicate
their opinions by means of their flags and the Referee will at the
same time indicate his own vote by raising his arm on the side of
the preferred contestant. The Referee will give a short blast on his
whistle, return to his original position and announce the decision.
- In the event that there is a tie, the referee will announce a draw
(HIKIWAKE) and start the ENCHO-SEN, if applicable.
- In the event of a tied ENCHO-SEN, on returning to his original
position, the Referee will place one arm across his chest and raise
his bent arm on the side of the preferred choice to show he is using
his casting vote. He will then indicate the winner in the normal way
There are two categories of prohibited behaviour, Category 1 and Category
2.
CATEGORY 1.
- Techniques which make excessive contact, having regard to the scoring
area attacked, and techniques which make contact with the throat.
- Attacks to the arms or legs, groin, joints, or instep.
- Attacks to the face with open hand techniques.
- Dangerous or forbidden throwing techniques, which cause injury.
CATEGORY 2.
- Feigning, or exaggerating injury.
- Repeated exits from the competition area (JOGAI).
- Self-endangerment by indulging in behaviour, which exposes the
contestant to injury by the opponent, or failing to take adequate
measures for self-protection, (MUBOBI).
- Avoiding combat as a means of preventing the opponent having the
opportunity to score.
- Grabbing and attempting to throw or take down the opponent, without
first making a genuine attack, except when the opponent has attempted
to grab or throw first, and throwing techniques where the pivotal
point is above hip-level.
- Unnecessary clinching, wrestling, pushing, or seizing, without
attempting a striking technique.
- Techniques, which by their nature, cannot be controlled for the
safety of the opponent and dangerous and uncontrolled attacks, whether
they land or not.
- Attacks with the head, knees, or elbows.
- Talking to, or goading the opponent, failing to obey the orders
of the referee, discourteous behaviour towards the refereeing officials,
or other breaches of etiquette.
EXPLANATION:
- Traditional karate techniques delivered full-power can cause extremely
serious injury, even death. Karate competition is a sport, and for
that reason some of the most dangerous techniques are banned and all
techniques must be controlled. Trained competitors can absorb relatively
powerful blows on muscled areas such as the abdomen, but the fact
remains that the head, face, neck, groin and joints are particularly
susceptible to injury. Therefore any technique, which results in injury,
may be penalised unless caused by the recipient. The contestants must
perform all techniques with control and good form. If they cannot,
then regardless of the technique misused, a warning or penalty must
be imposed.
FACE CONTACT — SENIORS AND JUNIORS
- For Senior and Junior competitors, non-injurious, light, controlled
“touch” contact to the face, head, and neck is allowed
(but not to the throat). Where contact is deemed by the referee to
be too strong, but does not diminish the competitor’s chances
of winning, a warning (CHUKOKU) may be given. A second contact under
the same circumstances will be penalised by KEIKOKU and IPPON (one
point), given to the opponent. A third offence will be given HANSOKU
CHUI and NIHON (two points), to the injured competitor. A further
offence will result in disqualification by HANSOKU.
FACE CONTACT — CADETS
- For Cadets, all hand techniques to the head, face, and neck must
have absolute control. Should the glove touch the target the Referee
Panel will not award a score. Kicking techniques to the head, face
and neck, are allowed to make a light “skin touch” only.
In the case of techniques, which make contact considered to be more
than a “glove” or “skin” touch, the Referee
Panel will give a warning or penalty. Any technique to the head, face
or neck, which causes injury no matter how slight, will be warned
or penalised unless caused by the recipient.
- The Referee must constantly observe the injured contestant. A short
delay in giving a judgement allows injury symptoms such as a nosebleed
to develop. Observation will also reveal any efforts by the contestant
to aggravate slight injury for tactical advantage. Examples of this
are blowing violently through an injured nose, or rubbing the face
roughly.
- Pre-existing injury can produce symptoms out of all proportion
to the degree of contact used and referees must take this into account
when considering penalties for seemingly excessive contact. For example,
what appears to be a relatively light contact could result in a competitor
being unable to continue due to the cumulative effect of injury sustained
in an earlier bout. Before the start of a match or bout, the Match
Area Controller must examine the medical cards and ensure that the
contestants are fit to fight. The Referee must be informed if a contestant
has been treated for injury.
- Contestants who over-react to light contact, in an effort to have
the referee penalise their opponent, such as holding the face and
staggering about, or falling unnecessarily, will be immediately warned
or penalised themselves.
- Feigning of an injury, which does not exist, is a serious infraction
of the rules. SHIKKAKU will be imposed on the contestant feigning
injury i.e., when such things as collapse and rolling about on the
floor are not supported by evidence of commensurate injury as reported
by a neutral doctor. Exaggerating an injury, which does exist is less
serious. A warning or penalty should be imposed for exaggerating injury.
- Competitors, who receive SHIKKAKU for feigning injury will be taken
from the competition area and put directly into the hands of the W.K.F.
Medical Commission, who will carry out an immediate examination of
the competitor. The Medical Commission will submit its report before
the end of the Championship, for the consideration of the Referee
Council. Competitors who feign injury will be subject to the strongest
penalties, up to and including suspension for life for repeated offences.
- The throat is a particularly vulnerable area and even the slightest
contact will be warned or penalised, unless it is the recipient’s
own fault.
- Throwing techniques are divided into two types. The established
“conventional” karate leg sweeping techniques such as
de ashi barai, ko uchi gari, etc., where the opponent is swept off-balance
or thrown without being grabbed first — and those throws requiring
that the opponent be grabbed or held as the throw is executed. Such
throws may be attempted only after a genuine attempt at a karate striking
technique is made first, or as a counter to an opponent who has attacked
and attempted to throw or clinch. The pivotal point of the throw must
not be above the hip and the opponent must be held onto throughout,
so that a safe landing can be made. Over the shoulder throws such
as seio nage, kata garuma etc., are expressly forbidden, as are so
called “sacrifice” throws such as tomoe nage, sumi gaeshi
etc. If an opponent is injured as a result of a throwing technique,
the Referee Panel will decide whether a penalty is called for.
- Open hand techniques to the face are forbidden due to the danger
to the contestant’s sight.
- JOGAI relates to a situation where a contestant's foot, or any
other part of the body, touches the floor outside of the match area.
An exception is when the contestant is physically pushed or thrown
from the area by the opponent.
- The point at which “YAME” is called is helpful in determining
if Jogai has occurred. If Aka delivers a successful technique and
then exits immediately afterwards, “Yame” should occur
at the instant of score and the exit therefore occurs outside of bout
time and may not be penalised. If Aka's attempt to score is unsuccessful,
“Yame” will not be called and the exit will be recorded.
If Shiro exits just after Aka scores with a successful attack, then
“Yame” will occur immediately on the score and Shiro's
exit will not be recorded. If Shiro exits, or has exited as Aka's
score is made (with Aka remaining within the area), then both Aka's
score will be awarded and Shiro's Jogai penalty will be imposed.
- The contestant who constantly retreats without effective counter,
rather than allow the opponent an opportunity to score must be warned
or penalised. This often occurs during the closing seconds of a bout.
If the offence occurs with ten seconds or more of the bout time remaining
the referee will warn the offender. If there has been a previous Category
2 offence or offences, this will result in a penalty being imposed.
If however, there is less than ten seconds to go, the referee will
penalise the offender with Keikoku and award an Ippon to the opponent.
If there has been a previous Category 2 offence or offences, the contestant
will receive the next penalty up on the penalty scale. However, the
referee must ensure that the contestant is not retreating because
the opponent is acting in a reckless or dangerous manner, in which
case the attacker should be warned or penalised.
- An example of MUBOBI is the instance in which the contestant launches
a committed attack without regard for personal safety. Some contestants
throw themselves into a long reverse-punch, and are unable to block
a counter. Such open attacks constitute an act of Mubobi and cannot
score. As a tactical theatrical move, some fighters turn away immediately
in a mock display of dominance to demonstrate a scored point. They
drop their guard and lapse awareness of the opponent. The purpose
of the turn-away is to draw the Referee's attention to their technique.
This is also a clear act of Mubobi. Should the offender sustain an
injury and the fault is considered to be the recipient’s, the
referee may decline to give a penalty to the opponent.
- Any discourteous behaviour from a member of an official delegation
can earn the disqualification of a competitor, the entire team, or
delegation from the tournament.
- WARNING (CHUKOKU):
- May be imposed for attendant minor infractions or the first instance
of a minor infraction.
- KEIKOKU:
- This is a penalty in which IPPON (one point), is added to the opponent's
score. KEIKOKU is imposed for minor infractions for which a warning
has previously been given in that bout, or for infractions not sufficiently
serious to merit HANSOKU-CHUI.
- HANSOKU-CHUI:
- This is a penalty in which NIHON (two points), is added to the opponent's
score. HANSOKU-CHUI is usually imposed for infractions for which a
KEIKOKU has previously been given in that bout although it may be
imposed directly for serious infringements, which do not merit HANSOKU.
- HANSOKU:
- This is imposed following a very serious infraction or when a HANSOKU
CHUI has already been given. It results in the disqualification of
the contestant. In team matches the injured competitor will receive
an additional eight points plus the opponent’s score, if that
should be higher than their own.
- SHIKKAKU:
- This is a disqualification from the actual tournament, competition,
or match In order to define the limit of SHIKKAKU, the Referee Council,
must be consulted.
SHIKKAKU may be invoked when a contestant fails to obey the orders
of the referee, acts maliciously, or commits an act which harms the
prestige and honour of Karate-do, or when other actions are considered
to violate the rules and spirit of the tournament. In team matches,
should a team member receive SHIKKAKU, the opponent will receive an
additional eight points plus the opponent’s score, if that should
be higher than their own.
EXPLANATION:
- Category 1 and Category 2 penalties do not cross-accumulate.
- A penalty can be directly imposed for a rules infraction but once
given, repeats of that category of infraction must be accompanied
by an increase in severity of penalty imposed. It is not, for example,
possible to give a warning or penalty for excessive contact then give
another warning for a second instance of excessive contact.
- Warnings (CHUKOKU) are given where there has clearly been a minor
infraction of the rules, but the contestant's potential for winning
is not diminished (in the opinion of the Referee Panel) by the opponent's
foul.
- A KEIKOKU may be imposed directly, without first giving a warning.
KEIKOKU is normally imposed where the contestant's potential for winning
is slightly diminished (in the opinion of the Referee Panel) by the
opponent's foul.
- A HANSOKU CHUI may be imposed directly, or following a warning,
or KEIKOKU and is used where the contestant's potential for winning
has been seriously reduced (in the opinion of the Referee Panel) by
the opponent's foul.
- A HANSOKU is imposed for cumulative penalties but can also be imposed
directly for serious rules infractions. It is used when the contestant's
potential for winning has been reduced virtually to zero (in the opinion
of the Referee Panel) by the opponent's foul.
- Any competitor who receives HANSOKU for causing injury, and who
has in the opinion of the Referee Panel and Match Area Controller,
acted recklessly or dangerously or who is considered not to have the
requisite control skills necessary for WKF competition, will be reported
to the Referee Council. The Referee Council will decide if that competitor
shall be suspended from the rest of that competition and/or subsequent
competitions.
- A SHIKKAKU can be directly imposed, without warnings of any kind.
The contestant need have done nothing to merit it — it is sufficient
if the Coach or non-combatant members of the contestants' delegation
behave in such a way as to harm the prestige and honour of Karate-Do.
If the Referee believes that a contestant has acted maliciously, regardless
of whether or not actual physical injury has been caused, Shikkaku
and not Hansoku, is the correct penalty.
- A public announcement of Shikkaku must be made.
ARTICLE 10: INJURIES AND ACCIDENTS
IN COMPETITION (Back to top of webpage)
- KIKEN or forfeiture is the decision given, when a contestant or
contestants fail to present themselves when called, are unable to
continue, abandon the bout, or are withdrawn on the order of the Referee.
The grounds for abandonment may include injury not ascribable to the
opponent's actions.
- If two contestants injure each other, or are suffering from the
effects of previously incurred injury, and are declared by the tournament
doctor to be unable to continue, the bout is awarded to the contestant
who has amassed the most points. If the points score is equal, then
a vote (HANTEI) will decide the outcome of the bout.
- An injured contestant who has been declared unfit to fight by the
tournament doctor cannot fight again in that competition.
- An injured contestant who wins a bout through disqualification
due to injury is not allowed to fight again in the competition without
permission from the doctor. If he is injured, he may win a second
bout by disqualification but is immediately withdrawn from further
Kumite competition in that tournament.
- When a contestant is injured, the Referee shall at once halt the
bout and call the doctor. The doctor is authorised to diagnose and
treat injury only.
- A competitor who is injured during a bout in progress and requires
medical treatment will be allowed three minutes in which to receive
it. If treatment is not completed within the time allowed, the Referee
will decide if the competitor shall be declared unfit to fight (Article
13, Paragraph 9d), or whether an extension of treatment time shall
be given.
- Any competitor who falls, is thrown, or knocked down, and does
not fully regain his or her feet within ten seconds, is considered
unfit to continue fighting and will be automatically withdrawn from
all Kumite events in that tournament. In the event that a competitor
falls, is thrown, or knocked down and does not regain his or her feet
immediately, the referee will signal to the timekeeper to start the
ten second count-down by a blast on his whistle, at the same time
calling the doctor if required. The timekeeper will stop the clock
when the referee raises his arm.
EXPLANATION:
- When the doctor declares the contestant unfit, the appropriate
entry must be made on the contestant's monitoring card. The extent
of unfitness must be made clear to other Refereeing Panels.
- A contestant may win through disqualification of the opponent for
accumulated minor Category 1 infractions. Perhaps the winner has sustained
no significant injury. A second win on the same grounds must lead
to withdrawal, even though the contestant may be physically able to
continue.
- The referee should only call the doctor when a contestant is injured
and needs medical treatment.
- The doctor is obliged to make safety recommendations only as they
relate to the proper medical management of that particular injured
contestant.
- When applying the “Ten Second Rule” the time will be
kept by a timekeeper appointed for this specific purpose. A warning
will be sounded at seven seconds followed by the final bell at ten
seconds. The timekeeper will start the clock only on the referee’s
signal. The timekeeper will stop the clock when the competitor stands
fully upright and the referee raises his arm.
- The Referee Panel will decide the winner on the basis of HANSOKU,
KIKEN, or SHIKKAKU as the case may be.
- In team matches, should a team member receive KIKEN, the opponent
will receive an additional eight points plus the opponent’s
score, if that should be higher than their own.
- No one may protest about a judgement to the members of the Refereeing
Panel.
- If a refereeing procedure appears to contravene the rules, the
President of the Federation, or the official representative is the
only one allowed to make a protest.
- The protest will take the form of a written report submitted immediately
after the bout in which the protest was generated. (The sole exception
is when the protest concerns an administrative malfunction. The Match
Area Controller should be notified immediately the administrative
malfunction is detected).
- The protest must be submitted to a representative of the Appeals
Jury. In due course the Jury will review the circumstances leading
to the protested decision. Having considered all the facts available,
they will produce a report, and shall be empowered to take such action
as may be called for.
- Any protest concerning application of the rules must be made in
accordance with the complaints procedure defined by the WKF DC. It
must be submitted in writing and signed by the official representative
of the team or contestant(s).
- The complainant must deposit a Protest Fee as agreed by the WKF
DC, and this, together with the protest must be lodged with a representative
of the Appeals Jury.
- The Appeals Jury is comprised of one representative each from the
Referee Council, Technical Committee, and Medical Committee.
EXPLANATION:
- The protest must give the names of the contestants, the Referee
Panel officiating, and the precise details of what is being protested.
No general claims about overall standards will be accepted as a legitimate
protest. The burden of proving the validity of the protest lies with
the complainant.
- The protest will be reviewed by the Appeals Jury and as part of
this review, the Jury will study the evidence submitted in support
of the protest. The Jury may also study videos and question Officials,
in an effort to objectively examine the protest's validity.
- If the protest is held by the Appeals Jury to be valid, the appropriate
action will be taken. In addition, all such measures will be taken
to avoid a recurrence in future competitions. The deposit paid will
be refunded by the Treasury.
- If the protest is held by the Appeals Jury to be invalid, it will
be rejected and the deposit forfeited to WKF.
- Ensuing matches or bouts will not be delayed, even if an official
protest is being prepared. It is the responsibility of the Arbitrator,
to ensure that the match has been conducted in accordance with the
Rules of Competition.
- In case of an administrative malfunction during a match in progress,
the Coach can notify the Match Area Controller directly. In turn,
the Match Area Controller will notify the Referee.
REFEREE COUNCIL
The Referee Council's powers and duties shall be as follows:
- To ensure the correct preparation for each given tournament in
consultation with the Organising Committee, with regard to competition
area arrangement, the provision and deployment of all equipment and
necessary facilities, match operation and supervision, safety precautions,
etc.
- To appoint and deploy the Match Area Controllers (Chief Referees)
to their respective areas and to act upon and take such action as
may be required by the reports of the Match Area Controllers.
- To supervise and co-ordinate the overall performance of the refereeing
officials.
- To nominate substitute officials where such are required.
- To pass the final judgement on matters of a technical nature which
may arise during a given match and for which there are no stipulations
in the rules.
MATCH AREA CONTROLLERS
- The Match Area Controllers powers and duties shall be as follows:
- To delegate, appoint, and supervise the Referees and Judges, for
all matches in areas under their control.
- To oversee the performance of the Referees and Judges in their
areas, and to ensure that the Officials appointed are capable of the
tasks allotted them.
- To order the Referee to halt the match when the Arbitrator signals
a contravention of the Rules of Competition.
- To prepare a daily, written report, on the performance of each
official under their supervision, together with their recommendations,
if any, to the Referee Council.
REFEREES
The Referee's powers shall be as follows:
- The Referee (“SHUSHIN”) shall have the power to conduct
matches including announcing the start, the suspension, and the end
of the match.
- To award points.
- To explain to the Match Area Controller, Referee Council, or Appeals
Jury, if necessary, the basis for giving a judgement.
- To impose penalties and to issue warnings, before, during, or after
a bout.
- To obtain and act upon the opinion(s) of the Judges.
- To announce extensions.
- To conduct voting of the Referee Panel (HANTEI) and announce the
result.
- To announce the winner.
- The authority of the Referee is not confined solely to the competition
area but also to all of its immediate perimeter.
- The Referee shall give all commands and make all announcements.
JUDGES
The Judges (FUKUSHIN) powers shall be as follows:
- To assist the Referee by flag signals.
- To exercise a right to vote on a decision to be taken.
The Judges shall carefully observe the actions of the contestants and
signal to the Referee an opinion in the following cases:
- When a score is observed.
- When a contestant has committed a prohibited act and/or techniques.
- When an injury or illness of a contestant is noticed.
- When both or either of the contestants have moved out of the competition
area (JOGAI).
- In other cases when it is deemed necessary to call the attention
of the Referee.
ARBITRATORS
The Arbitrator (KANSA) will assist the Match Area Controller by overseeing
the match or bout in progress. Should decisions of the Referee and/or
Judges, not be in accordance with the Rules of Competition, the Arbitrator
will immediately raise the red flag or sign and sound the buzzer. The
Match Area Controller will instruct the Referee to halt the match or
bout and correct the irregularity. Records kept of the match shall become
official records subject to the approval of the Arbitrator.
SCORE SUPERVISORS
The Score Supervisor will keep a separate record of the scores awarded
by the Referee and at the same time oversee the actions of the appointed
timekeepers and scorekeepers.
EXPLANATION:
- When three judges give the same signal, or indicate a score for
the same competitor, the referee will stop the bout and render the
majority decision. Should the referee fail to stop the bout the arbitrator
will raise the red flag or sign and sound the buzzer.
- When two judges give the same signal, or indicate a score for the
same competitor, the referee will consider their opinions but may
decline to stop the bout if he believes them to be mistaken.
- However, when the bout is halted, the majority decision will prevail.
The referee may ask the judges to re-consider, but may not give a
decision against two judges, unless he has the positive support of
the other judge.
- The referee may ask the judges to re-consider when he believes
them mistaken, or when implementation would be a violation of the
rules, such as when a technique has made excessive contact, when a
score is signalled for a competitor who was outside of the match area
(JOGAI), or when the referee considers the score signalled is too
high or too low.
- When three judges each have different opinions, the referee may
give a decision, which is supported by one of the judges.
- At HANTEI the referee and judges each have one vote. In the event
of a tied ENCHO-SEN the Referee will have a casting vote.
- The Judges must only score what they actually see. If they are
not sure that a technique actually reached a scoring area, they should
signal that they did not see, (MIENAI).
- The role of the Arbitrator is to ensure that the match or bout
is conducted in accordance with the Rules of Competition. He is not
there as an additional Judge. He has no vote, nor has he any authority
in matters of judgement, such as whether a score was valid or if JOGAI
occurred. His sole responsibility is in matters of procedure.
- In the event that the Referee does not hear the time-up bell, the
Score-Supervisor will blow his whistle.
- When explaining the basis for a judgement after the match, the
Referee Panel may speak to the Match Area Controller, the Referee
Council, or the Appeals Jury. They will explain to no one else.
ARTICLE 13: STARTING, SUSPENDING AND
ENDING OF MATCHES (Back to top of webpage)
- The terms and gestures to be used by the Referee and Judges in
the operation of a match shall be as specified in Appendices 1 and
2.
- The Referee and Judges shall take up their prescribed positions
and following an exchange of bows between the contestants; the Referee
will announce “SHOBU HAJIME!” and the bout will commence.
- The Referee will stop the bout by announcing “YAME”.
If necessary, the Referee will order the contestants to take up their
original positions (MOTO NO ICHI).
- The Referee returns to his position and the Judges indicate their
opinion by means of a signal. In the case of a score to be awarded
the Referee identifies the contestant (Aka or Shiro), the area attacked
(Chudan or Jodan), the scoring technique (Tsuki, Uchi, or Keri), and
then awards the relevant score using the prescribed gesture. The Referee
then restarts the bout by calling “TSUZUKETE HAJIME”.
- When a contestant has established a clear lead of eight points
during a bout, the Referee shall call “YAME” and order
the contestants back to their starting lines as he returns to his.
The winner is then declared and indicated by the Referee raising a
hand on the side of the winner and declaring “SHIRO (AKA) NO
KACHI”. The bout is ended at this point.
- When time is up, the contestant who has the most points is declared
the winner, indicated by the Referee raising a hand on the side of
the winner, and declaring “SHIRO (AKA) NO KACHI”. The
bout is ended at this point.
- When time is up and scores are equal, or no scores have been awarded,
the Referee shall call “YAME” and return to his position.
Moving to the match area perimeter, the Referee will call “HANTEI”
and give a two-tone blast on his whistle. The Referee and Judges together
will indicate their opinions, the Judges by raising their flags and
the Referee by raising his arm. In the event of equal votes, the Referee
will announce a tie(HIKIWAKE) and the start of the ENCHO-SEN where
applicable.
- The Judges and Referee have one vote each at HANTEI except at the
end of an inconclusive ENCHO-SEN, when the referee may use a casting
vote to break any further tie.
- When faced with the following situations, the Referee will call
“YAME!” and halt the bout temporarily.
- When either or both contestants are out of the match area.
- When the Referee orders the contestant to adjust the karate-
gi or protective equipment.
- When a contestant has contravened the rules.
- When the Referee considers that one or both of the contestants
cannot continue with the bout owing to injuries, illness, or other
causes. Heeding the tournament doctor's opinion, the Referee will
decide whether the bout should be continued.
- When a contestant seizes the opponent and does not perform an
immediate technique, or throw within two to three seconds.
- When one or both contestants fall or are thrown and no effective
techniques are made within two to three seconds.
- When both contestants are off their feet following a fall or
attempted throw and begin to wrestle.
- When three judges give the same signal, or indicate a score for
the same competitor.
EXPLANATION:
- When beginning a bout, the Referee first calls the contestants
to their starting lines. If a contestant enters the area prematurely,
they must be motioned off. The contestants must bow properly to each
other — a quick nod is both discourteous and insufficient. The
Referee can call for a bow where none is volunteered by motioning
as shown in Appendix 2 of the rules.
- When restarting the bout, the Referee should check that both contestants
are on their lines and properly composed. Contestants jumping up and
down or otherwise fidgeting must be stilled before combat can recommence.
The Referee must restart the bout with the minimum of delay.
Only the WKF Sports Commission with the approval of the WKF Directing
Committee can alter or modify these rules.
- The competition area must be flat and devoid of hazard.
- The competition area must be of sufficient size to permit the uninterrupted
performance of Kata.
EXPLANATION:
- For the proper performance of Kata a stable smooth surface is required.
Usually the matted Kumite areas will be suitable.
- Contestants and Judges must wear the official uniform as defined
in Article 2 of the Kumite Rules.
- Any person who does not comply with this regulation may be disbarred.
EXPLANATION:
- The karate-gi jacket may not be removed during the performance
of Kata.
- Contestants who present themselves incorrectly dressed will be
given one minute in which to remedy matters.
- Kata competition takes the form of Team and Individual matches.
Team matches consist of competition between three person teams. Each
Team is exclusively male, or exclusively female. The Individual Kata
match consists of individual performance in separate male and female
divisions.
- The elimination system with repechage will be applied.
- The contestants will be expected to perform both compulsory (“SHITEI”)
and free selection (“TOKUI”) Kata during the competition.
Kata will be in accordance with the schools of Karate-do recognised
by the WKF based on the Goju, Shito, Shoto, and Wado systems. In the
first two rounds, no variations will be permitted. A schedule of the
compulsory Kata is given in Appendix 4 and a list of the recognised
Kata, in Appendix 5.
- In the first two rounds, contestants may choose only from the list
of compulsory Kata. No variation of the chosen Kata will be permitted.
- In subsequent rounds contestants may choose from the list of TOKUI
kata in Appendix 7. Variations as taught by the contestant’s
school are permitted.
- The score table will be notified of the choice of kata prior to
the round.
- Contestants must perform a different Kata in each round. Once performed
a Kata may not be repeated. However, should a preliminary qualifying
round be required due to numbers competing, the pre-qualifying kata,
chosen from the compulsory list, may be repeated in the round proper.
- In the Finals of Team Kata Competition, the two Finalist Teams
will perform their chosen Kata from the Tokui list in Appendix 7 in
the normal way. They will then perform a demonstration of the meaning
of the Kata (BUNKAI). The time allowed for the BUNKAI demonstration
is three minutes.
EXPLANATION:
- The panel of three Judges for each match will be designated by
the Referee Council or Match Area Controller.
- In addition, scorekeepers and caller/announcers will be appointed.
EXPLANATION:
- The Chief Kata Judge will sit at the perimeter of the competition
area facing the contestant(s). The other two judges will sit on the
left and right sides, two metres from the centreline of the area,
and towards the contestant’s entry point. All three will have
a red and a blue flag.
- The Kata must be performed with competence, and must demonstrate
a clear understanding of the traditional principles it contains. In
assessing the performance of a contestant or team the Judges will
look for:
- A realistic demonstration of the Kata meaning.
- Understanding of the techniques being used (BUNKAI).
- Good timing, rhythm, speed, balance, and focus of power (KIME).
- Correct and proper use of breathing as an aid to KIME.
- Correct focus of attention (CHAKUGAN) and concentration.
- Correct stances (DACHI) with proper tension in the legs, and
feet flat on the floor.
- Proper tension in the abdomen (HARA) and no bobbing up and down
of the hips when moving.
- Correct form (KIHON) of the style being demonstrated.
- The performance should also be evaluated with a view to discerning
other points.
- In Team Kata synchronisation without external cues is an added
factor.
- In the first two rounds, a contestant who varies the Kata will
be disqualified. A contestant who comes to a halt during the performance
of the kata, or who performs a Kata different from that announced
will be disqualified.
EXPLANATION:
- Kata is not a dance or theatrical performance. It must adhere to
the traditional values and principles. It must be realistic in fighting
terms and display concentration, power, and potential impact in its
techniques. It must demonstrate strength, power, and speed —
as well as grace, rhythm, and balance.
- In Team Kata, all three team members must start the Kata facing
in the same direction and towards the Chief Judge.
- The members of the team must demonstrate competence in all aspects
of the kata performance, as well as synchronisation.
- Commands to start and stop the performance, stamping the feet,
slapping the chest, arms, or karate-gi, and inappropriate exhalation,
are all examples of external cues and should be taken into account
by the Judges when arriving at a decision.
- At the start of each bout and in answer to their names, the two
contestants, one wearing a red belt (AKA), and the other wearing a
blue belt (SHIRO), will line up at the match area perimeter facing
the Chief Kata Judge. Following a bow to the Judging Panel, SHIRO
will then step back out of the Match Area. After moving to the starting
position and a clear announcement of the name of the Kata that is
to be performed, AKA will begin. On completion of the Kata, AKA will
leave the area to await the performance of SHIRO. After SHIRO’s
Kata has been completed both will return to the match area perimeter
and await the decision from the Panel.
- If the Kata does not conform to the Rules, or there is some other
irregularity, the Chief Judge may call the other Judges in order to
reach a verdict.
- If a contestant is disqualified the Chief Judge will cross and
uncross the flags (as in the Kumite TORIMASEN signal).
- After completion of both Kata, the contestants will stand side
by side on the perimeter. The Chief Judge will call for a decision
(HANTEI) and blow a two-tone blast on the whistle. The three flags
will be raised at the same time.
- The Referee will blow a further short blast on the whistle, whereupon
the flags will be lowered.
- The decision will be for AKA or SHIRO. No ties are permitted. The
competitor, who receives two or three votes, is declared the winner
by the caller/announcer.
- The competitors will bow to each other, then to the Judging Panel,
and leave the area.
EXPLANATION:
- The starting point for Kata performance is within the perimeter
of the competition area.
APPENDICES
| SHOBU HAJIME |
Start the Match or Bout |
After the announcement, the Referee takes a step back. |
| ATOSHI BARAKU |
A little more time left |
An audible signal will be given by the timekeeper 30 seconds before
the actual end of the bout and the Referee will announce “Atoshi
Baraku”. |
| YAME |
Stop Interruption, or end of the bout. |
As he makes the announcement, the Referee makes a downward chopping
motion with his hand. |
| MOTO NO ICHI |
Original position |
Contestants and Referee return to their starting positions. |
| TSUZUKETE |
Fight on Resumption of fighting |
ordered when an unauthorised interruption occurs. |
| TSUZUKETE HAJIME |
Resume fighting - Begin |
The Referee stands in a forward stance. As he says “Tsuzukete”
he extends his arms, palms outwards towards the contestants. As
he says “Hajime” he turns the palms and brings them
rapidly towards one another, at the same time stepping back. |
| SHUGO |
Judges called |
The Referee calls the Judges at the end of the match or bout,
or to recommend Shikkaku. |
| HANTEI |
Decision |
Referee calls for a decision. After a short blast of the whistle,
the Judges render their vote by flag signal and the Referee indicates
his own vote at the same time, using his arm(s). |
| HIKIWAKE |
Draw |
In case of a tied decision at Hantei, the Referee crosses his
arms, then extends them with the palms showing to the front. |
| TORIMASEN |
Unacceptable as a scoring technique |
The Referee crosses his arms then makes a cutting motion, palms
downward. |
| ENCHO-SEN |
Extension of the bout |
Referee re-opens the match with the command, “Shobu Hajime”. |
| AIUCHI |
Simultaneous scoring techniques |
No point is awarded to either contestant. Referee brings his
fists together in front of his chest. |
| AKA (SHIRO) NO KACHI |
Red (Blue) wins |
The Referee obliquely raises his arm on the side of the winner. |
| AKA (SHIRO) SANBON |
Red (Blue) scores three points |
The Referee raises his arm up at 45 degrees on the side of the
scorer. |
| AKA (SHIRO) NIHONThe |
Red (Blue) scores two points |
Referee extends his arm at shoulder level on the side of the scorer. |
| AKA (SHIRO) IPPON |
Red (Blue) scores one point |
The Referee extends his arm downward at 45 degrees on the side
of the scorer. |
| CHUKOKU |
First Category 1 or Category 2 warning without penalty |
For Category 1 offences, the Referee turns toward the offender
and crosses his arms at chest level. For Category 2 offences, the
Referee points his index finger (arm bent), at the face of the offender. |
| KEIKOKU |
Warning with Ippon penalty |
The Referee indicates a Category 1 or 2 offence then points with
his index finger downwards at 45 degrees in the direction of the
offender, and awards Ippon (one point) to the opponent. |
| HANSOKU-CHUI |
Warning with Nihon penalty |
The Referee indicates a Category 1 or 2 offence then points with
his index finger horizontally in the direction of the offender and
awards Nihon (two points) to the opponent. |
| HANSOKU |
Disqualification |
The Referee indicates a Category 1 or 2 offence then points with
his index finger upwards at 45 degrees in the direction of the offender,
and announces a win for the opponent. |
| JOGAI |
Exit from the match area |
The Referee points his index finger on the side of the offender
to indicate to the Judges that the contestant has moved out of the
area. |
| SHIKKAKU |
Disqualification “Leave the Area” |
The Referee points first upwards at 45 degrees in the direction
of the offender then motions out and behind with the announcement
“Aka (Shiro) Shikkaku!” He then announces a win for
the opponent. |
| KIKEN |
Renunciation |
The Referee points downwards at 45 degrees in the direction of
the contestant’s starting line. |
| MUBOBI |
Self Endangerment |
The Referee touches his face then turning his hand edge forward,
moves it back and forth to indicate to the Judges that the contestant
is endangering himself. |
ANNOUNCEMENTS AND GESTURES OF THE REFEREE
| SHOBU HAJIME “Start the Match” After the announcement,
the Referee takes a step back. |
 |
| OTAGAI-NI-REI The Referee motions to the contestants to bow to
each other. |
 |
| TSUZUKETE HAJIME “Resume fighting—Begin” As
he says “Tsuzukete”, and standing in a forward stance,
the Referee extends his arms outward with his palms facing the contestants.
As he says “Hajime” he turns the palms and brings them
rapidly towards one another at the same time stepping back. |
 |
| YAME “Stop” Interruption or end of a match or bout.
As he makes the announcement, the Referee makes a downward chopping
motion with his hand. |
 |
| CATEGORY 1 OFFENCE The Referee crosses his open hands with the
edge of one wrist on the edge of the other at chest level. |
 |
| CATEGORY 2 OFFENCE The Referee points with a bent arm at the face
of the offender. |
 |
| EXCESSIVE CONTACT The Referee indicates to the Judges that there
has been excessive contact, a Category 1 offence. |
 |
| IPPON (1 point) The Referee extends his arm downward at 45 degrees
on the side of the scorer. |
 |
| NIHON (Two Points) The Referee extends his arm at shoulder level
on the side of the scorer. |
 |
| SANBON (Three Points) The Referee extends his arm upward at 45
degrees on the side of the scorer. |
 |
| NO KACHI (Win) At the end of the match or bout, the Referee extends
his arm upward at 45 degrees on the side of the winner. |
 |
| CANCEL LAST DECISION The Referee turns towards the contestant,
announces “Aka” or “Shiro”, crosses his
arms, then makes a cutting motion, palms downward, to indicate that
the last decision has been cancelled. |
 |
| KEIKOKU The Referee indicates a Category 1 or 2 offence then points
with his index finger downwards at 45 degrees in the direction of
the offender, and awards Ippon (one point) to the opponent. |
 |
| HANSOKU CHUI “Nihon Penalty”. The Referee indicates
a Category 1 or 2 offence then points with his index finger horizontally
in the direction of the offender and awards Nihon (two points),
to the opponent. |
 |
| HANSOKU “Disqualification” The Referee indicates a
Category 1 or 2 offence then points with his index finger upwards
at 45 degrees in the direction of the offender, and awards a win
to the opponent. |
 |
| SHIKKAKU “Disqualification, Leave the Area”. The Referee
points first upwards at 45 degrees in the direction of the offender
then motions out and behind with the announcement “Aka (Shiro)
Shikkaku!” He then announces a win for the opponent. |
 |
| JOGAI “Exit from the Match Area” The Referee indicates
an exit to the Judges, by pointing with the index finger to the
match area boundary on the side of the offender. |
 |
SHUGO “Judges Called” The Referee calls the Judges at
the end of the match or bout: or to recommend Shikkaku. |
 |
TORIMASEN “Unacceptable as a Scoring Technique” The
Referee crosses his arms then makes a cutting motion, palms downward.
|
 |
| HIKIWAKE “Draw” In the case of a tied decision at
Hantei the Referee crosses his arms then extends them with the palms
showing to the front. |
 |
| AIUCHI “Simultaneous Scoring Techniques”. No point
is awarded to either contestant. The Referee brings the fists together
in front of the chest. |
 |
TECHNIQUE BLOCKED OR OFF TARGET. The Referee places an open hand
over the other arm to indicate to the Judges that the technique
was blocked or hit a non-scoring area. |
 |
| AKA (SHIRO) SCORED FIRST The Referee indicates to the Judges that
Aka scored first by bringing the open right hand to the palm of
the left hand. If Shiro was first, the left hand points into the
right hand. |
 |
| MUBOBI (Self Endangerment) The Referee touches the face then turning
the hand edge forward, moves it back and forth in front of the face
to indicate to the Judges that the contestant is endangering him/herself.
|
 |
| TECHNIQUE TOO WEAK The Referee motions up and down with the open
hand to indicate to the Judges that the technique did not have sufficient
power. |
 |
| TECHNIQUE MISSED The Referee moves the clenched fist across the
body to indicate to the Judges that the technique missed or glanced
off the scoring area. |
 |
| DISTANCE INCORRECT. (Extended) The Referee holds both hands, palms
facing, about 30 centimetres apart to indicate to the Judges that
the technique’s distancing was incorrect. |
 |
| DISTANCE INCORRECT. (Too close) The Referee crosses the arms with
the backs of the hands facing, fingers pointing forward, to indicate
that the technique’s distancing was incorrect. |
 |
| “RECONSIDERATION” After indicating the reasons, the
Referee asks the Judges to reconsider their opinions. |
 |
| KIKEN “Renunciation” The Referee points with the index
finger towards the renouncing contestant's line then announces a
win to the opponent. |
 |
THE JUDGE’S FLAG SIGNALS
| IPPON |
 |
| NIHON |
 |
| SANBON |
 |
| FOUL Warning of a foul. The appropriate flag is waved in a circle,
then a Category 1 or 2 signal is made. |
 |
| CATEGORY 1 OFFENCE The flags are crossed and extended with the
arms straight. |
 |
| CATEGORY 2 OFFENCE The Judge points the flag with arm bent. |
 |
| JOGAI The Judge taps the floor with the appropriate flag |
 |
| KEIKOKU |
 |
| HANSOKU CHUI |
 |
| HANSOKU |
 |
| TORIMASEN |
 |
| AIUCHI The flags are moved toward each other, in front of the
chest. |
 |
| MIENAI The flags are held in front of the face. |
 |
 |
Sanbon |
Three Points Score |
 |
Nihon |
Two Points Score |
 |
Ippon |
One Point Score |
 |
Kachi |
Winner |
| X |
Make |
Loser |
 |
Hikiwake |
Draw (Tie) |
| C1W |
Category 1 Foul— Warning |
Warning without Penalty |
| C1K |
Category 1 Foul — Keikoku |
One Point to Opponent |
| C1HC |
Category 1 Foul — Hansoku Chui |
Two Points to Opponent |
| C1H |
Category 1 Foul — Hansoku |
Disqualification |
| C2W |
Category 2 Foul — Warning |
Warning without Penalty |
| C2K |
Category 2 Foul — Keikoku |
One Point to Opponent |
| C2HC |
Category 2 Foul — Hansoku Chui |
Two Points to Opponent |
| C2H |
Category 2 Foul — Hansoku |
Disqualification |
| KK |
Kiken |
Forfeiture |
| S |
Shikkaku |
Serious Disqualification |
APPENDIX 4: LAYOUT OF THE KUMITE COMPETITION
AREA (Back to top of webpage)
SCHEDULE OF W.K.F. COMPULSORY (SHITEI) KATA
Goju
Shoto
Shito
Wado
MAJOR KATA LIST OF THE WORLD KARATE FEDERATION
Goju-Ryu Katas
- Sanchin
- Saifa
- Seiyunchin
- Shisochin
- Sanseru
- Seisan
- Seipai
- Kururunfa
- Suparimpei
- Tensho
- Suparimpei
Wado-Ryu Katas
- Kushanku
- Naihanchi
- Seishan
- Chinto
- Passai
- Niseishi
- Rohai
- Wanshu
- Jion
- Jitte
Shotokan Katas
- Bassai-Dai
- Bassai-Sho
- Kanku-Dai
- Kanku-Sho
- Tekki - Shodan
- Tekki - Nidan
- Tekki - Sandan
- Hangetsu
- Jitte
- Enpi
- Gankaku
- Jion
- Sochin
- Nijushiho Sho
- Goju Shiho-Dai
- Goju Shiho-Sho
- Chinte
- Unsu
- Meikyo
- Wankan
- Jiin
Shito-Tyu Katas
- Jitte
- Jion
- Jiin
- Matsukaze
- Wanshu
- Rohai
- Bassai Dai
- Bassai Sho
- Tomari Bassai
- Matsumura Bassai
- Kosokun Dai
- Kosokun Sho
- Kosokun Shiho
- Chinto
- Chinte
- Seienchin
- Sochin
- Niseishi
- Gojushiho
- Unshu
- Seisan
- Naifanchin Shodan
- Naifanchin Nidan
- Naifanchin Sandan
- Aoyagi (Seiryu)
- Jyuroku
- Nipaipo
- Sanchin
- Tensho
- Seipai
- Sanseiru
- Saifa
- Shisochin
- Kururunfa
- Suparimpei
- Hakucho
- Pachu
- Heiku
- Paiku
- Annan
- Annanko
- Papuren
- Chatanyara Kushanku
Download
printable version of W.K.F. rules
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